A Review of My Novel from Guild Master Gaming!

This week I was delighted to receive an in-depth review of my debut novel The Human Countermove from Dan Yocom at Guild Master Gaming. Since release, I’ve come to realize my book’s number one audience is fans of games and strategy gaming. This review represents the viewpoint of an expert in that space, so I’m deeply appreciative they would take the time to consider my book and give so much fantastic feedback. Check out what they have to say!

https://guildmastergaming.blogspot.com/2025/11/the-human-countermove-by-logan-sidwell.html

Check out my Post on Neuromancer and the Origins of Cyberpunk!

Cyberpunk is one of the most widespread and beloved genres today, stretching into movies, games, and books. But where did it come from and why does every story in the genre feel both original and derivative? It all goes back to a small set of roots, and one transformative story. Neuromancer.

Check out my article on Guild Master Gaming: https://guildmastergaming.blogspot.com/2025/11/neuromancer-and-genesis-of-genre-by.html

The Human Countermove – Chapter 1 (Debut Novel)

It’s been a little over a month since my novel The Human Countermove debuted, and I figured now was a good time to share a part of the story. A reading of the chapter is also available on my YouTube Channel:

1 – Just a Game

Rank: 83

A space opened in the queue. I closed the gap, steel panels flexing under my step. A stream of LINE players stretched off into the distance. Security was never like this at a LINE event. A rush-job hall of steel tossed in front of the hotel’s front doors—what were the Minds thinking? Probably had something to do with that new directive.

No one spoke in the metal tunnel, every noise was echoed back and amplified into incoherence. I glanced behind me. Two bodies back, a hand waved in my direction. Jamie. I mouthed hello back. She was a strong player, better than I was these days. She had on a dark-green dress I had never seen, and her brown hair curled with the precision of a recent salon visit. A big change from her regular loose shirts, capris, and ponytails. Her eyes gleamed with life. Maybe she was finally over that insomnia, I’d have to ask her.

A new gap formed, I hurried to close it. In the wait, my mind began to wander. I used to relish moments like this, every idle second was a chance to review and revise my game plan. Not these days, let one of the players with a chance to win do that. I was well on my way out of the top one hundred, may as well have been retired. Thirty might seem young for retirement, but when all you’ve done is lose for over a year, it’s best to be honest with yourself.

The queue rounded a corner and the Greater Charters Hotel entrance came into view—an extravagant place with a penchant for gold trim. A full-body scanner in front of the lobby doors ruined the luxury aesthetic, which was well enough, considering I was wearing jeans. A guard’s voice echoed down the tunnel. “Step inside, arms out, legs shoulder-width apart.”

He was the same guy the Greater Charters Hotel always used, but the uniform was different. Bulletproof vest, at least three weapons, a wire running to his ear. It was a whole lot of security for a board game. At last, I reached the front. “Step inside, arms out, legs shoulder-width apart.”

His voice was tired and he didn’t even glance at me, his eyes locked on a screen. I followed his instructions. The booth was quiet and compact. My jeans kept my legs from reaching shoulder-width apart, but the guard said nothing. He pressed something in the corner of his screen. There was a momentary compression, the air felt oddly still. No more than a second. A 3D scan of my face appeared on-screen. Almost perfect. He had the same short black hair, receded hairline, and beginnings of a beard in need of a shave. He even had my smile, though the eyes looked a little dead, a little darker brown than I remembered. Maybe that was just what being thirty was like. A sweet, automated voice pumped through the speakers. “Welcome. Zouk Solinsen.” 

“You’re good.”

I nodded my thanks and proceeded through the double doors. The lobby opened to an enormous conference hall. I always wondered how many rooms a hotel had to sacrifice to get ceilings to go that high. The room went on and on, filled with row after row of sleek black tables, like a great hall for gaming. Figures they’d spare no expense for The Global Playoffs. It was one of the biggest tournaments there was. Players flew in from all over to represent their countries. Best of the best, all here. These days, I’d be lucky to land in the middle of the pack.

The venue was still empty, mostly walked by arbiters. You could always spot an arbiter, the best-dressed people at the tournament. Maybe it’s easier to tell someone they lost when you’re wearing a suit. The pre-event instructions had emphasized the importance of good grooming and formal dress. Hopefully the polo would make up for the jeans.

“Zouk Solinsen?”

A woman in a black pantsuit approached, touchscreen in hand. Definitely an arbiter.

“That’s me.”

The arbiter scrolled through some list. After a moment, she glanced up. “Follow me.”

Her feet carried her at an incredible speed. I jogged just to keep up. Every couple steps, we passed another dozen seats. In front of each, a folded white square listed a player’s name. A few popped out to me: Alexandria, Oliver, the world champion Bergamaschi. My foot caught on the carpet. The arbiter barely glanced back. These were the best in the world, here to represent their province. Here I was, hoping to go home with a single win and a free lunch. Maybe coming at all was a mistake.

The arbiter stopped three-quarters of the way down the hall. A little further down, at the end of the hall, the hotel had set up a big platform overlooking the tables. We were close enough I could see a few of the empty seats, they looked a lot more cushioned than the ones for players. VIPs. It might explain the security. The arbiter turned sharply and led me between the rows of tables to my seat. Row six, position five. She came to a stop and pointed at a straight-back black chair.

“This is your seat, Mr. Solinsen. If you need anything before the game, please feel free to reach out to one of the arbiters.” I looked past the arbiter. No one was within a hundred feet. “We’re around. If you have a pressing issue during a game, pause the timer and raise your hand. Bathrooms are in the corner. Any questions?” She spoke at a breakneck pace, but I was pretty sure I had gotten it.

“None. Thank you.”

I took my seat and the arbiter hurried away. Like every other seat, there was a little folded note bearing my name: Zouk Solinsen, Sulmar Province. My eyes narrowed. There was something off about the label. I grabbed a name card one seat to my left. The color was different. Mine had a subtle yellow hue. I grabbed the name card to my right. All the others matched. Another sign I wasn’t supposed to be here. 

“Zouk!” I turned quickly at the sound of my name. “You didn’t tell me you were playing!”

Jamie approached quickly, in a rush to keep up with her arbiter. I knew there was a reason I had been thinking about her. I spun the name card opposite mine around. Jamie Mendez, Reanrum Province. This was gonna be a tough first match.

“I didn’t even know I was playing until last week.” I returned each name card to its original position. “Pretty sure I’m a replacement.”

Jamie sat down. “Don’t do that. You were a good player.”

I leaned back in my chair and stared at her. We both knew I was past my prime. Her eyes narrowed. “How can you be sure?”

I slid my name card across the table. “Look. Different paper. I wasn’t in the original batch.” Jamie lifted the name card to her glasses and scrutinized it carefully. She had always been big on details.

“Different font too—they could have lost the original.” She slid my name card back to me.

“There’s more. My invitation came directly from the coach.” Jamie’s lips pressed into a thin line. She was getting convinced. “You know the lineup for the tournament? Released six hours after I accepted my offer. Come on, I’m a replacement.”

Jamie raised her hands in surrender. “So you’re a replacement.”

“You’re convinced?”

A smirk crept onto her lips. “I am, and that means you haven’t strategized with your team.”

Always looking for the advantage, Jamie. It’s what made us good rivals. I shook my head. “We all play our own games, what’s there to strategize? It’s not like they expect much of me.”

She leaned slightly forward. “Maybe you should throw the game, teach ‘em a lesson.”

I chuckled. She was probing for advantages, but she’d never forgive me for a free win. One more and she’d have a winning record against me. Then again, the team captain probably wouldn’t even notice. Even one win today would probably be categorized as an ‘over-performance’.

We chatted for a while about nothing. Showing up to all the same tournaments means either a lifelong hatred, or a lifelong friendship, and neither of us were good enough to waste time hating each other. That didn’t stop her from making every effort to wipe the floor with me, but it was nice to see a familiar face.

The hall went from empty to filled in no time. I did a sweep of the hundreds of faces for anyone else I recognized, then noticed Jamie’s eyes were locked on the front of the room. A crowd of well-dressed visitors were taking their seats on the platform. As one entered, Jamie sat up a little straighter.

“Maya’s here,” she whispered.

“Who?” I squinted into the crowd on the platform. In all the movement, one stood still, shaking hands and smiling at every person passing by. She was a beacon of positive energy in a short body. Her hair was somewhere between blonde and grey, and she wore a mauve pantsuit.

“Human Autonomy Activist. She convinced the Minds to pass the new directive.” The new directive. The “special” tournament. I had read it once, but knew I’d never qualify. It explained the extra security—the elite were here to watch our games live. To pick out potential champions. 

“People are taking that seriously?” I asked. Jamie looked back at me with a raised eyebrow.

“The opportunity for a LINE player to join The Three? The chance to be the voice for humanity on the council? We’re all taking it seriously.” She leaned in close. “Zouk, you and I are among the one hundred players good enough to win this thing.”

I adjusted in my chair and picked at a piece of loose thread. “We’re not the best in the world, Jamie. We’re not even in the top ten.” Jamie said nothing, but her furrowed brow was enough to tell me her feelings.

The lights dimmed. My teammates finally arrived, all at once taking their seats. Table by table, soft blue LEDs flicked on, illuminating a thousand LINE players’ faces. A glass wall rose up between Jamie and I, and a message appeared in the virtual space, “CONNECTED”.

“Good luck, Zouk” I could barely make out Jamie’s face through the holographic separator, but whispered my thanks. All at once, the screens updated. A 12×12 grid of blue squares appeared on the table in front of me and in the image on the glass. 

Back when I was teaching full time, students always told me their biggest fear in a game of LINE wasn’t playing poorly, it was the moment the game started. An empty board. An infinite garden of choices, from which players pruned a single game. But those were novices. I didn’t see the infinite anymore, I saw my plan, and I saw my opponent.

Another figure rushed past me to a seat at the end of the table. Someone was always late. Two little clocks appeared in the corner of the screen. One for me, one for Jamie. Each read 60:00. Looked like the tournament was starting on time. A gong played through the room, and the timers started ticking down.

The objective in a game of LINE (Leadership in Near-Range Emulation) was simple: use troops to attack your opponent, build walls to slow them down. Each squadron was represented by a set of six little blue dots. With some good strategy, a smart player could build a base, capture the board, and take their opponent’s command post. A dumb player could charge in and win in a few moves, but that was rarer. The graphics were simple—red dots, blue dots, a few lines representing the walls—but the complexity was near infinite.

I ordered a wall be placed near the bottom of the screen, near my command post, then pressed ‘Submit’. My clock stopped ticking. Jamie’s continued to count down, she was still deciding. After a few seconds, Jamie’s clock stopped too, and our moves were revealed.

A blue wall appeared where I had ordered it, the beginnings of a base. Jamie had brought out her first squadron, six dots with the power to tear my baseapart. This would be an aggressive game. I had hoped for that. Jamie was the stronger player these days, let her lead the attack.

Her squadron could only move one square at a time, so even with her extra initiative, I had time to get my side of the board organized before she hit me.

At move four, I deployed my first squadron. They took cover behind the walls and waited for the red troops to reach them. Jamie called her first squadron back to her base, not much point in attacking a well-defended position. But then again, she had already forced me into defense.

By move seven, the basic footprint of the Lost Star formation had taken shape in my base. It kind of looked like a spiky porcupine centered around my command post. Over the years, I had leaned on it more than a few times. Lots of cover, lots of mobility for squadrons, it tended to get the job done.

On move twelve, Jamie’s squadron count climbed to five. I continued the development of my base, waiting for the attack.

Six moves later, I glanced at the clock. I had burned fifteen minutes, Jamie had spent twenty-one.

I input another move and thought on Jamie’s comments about the new directive. Did the other pros really believe it? Win a few games of LINE and get put in charge of the government? It was ridiculous. Add in all the amateurs that thought they had a chance and the whole thing was a circus. Even if the offer was good, it wasn’t meant for middling players like me. The directive tournament was meant for the best, for players like Bergamaschi. 

I pulled back from the board. As much as I respected Jamie, my head really wasn’t in it. I was thinking about the next match. Not much had been able to distract me from it the last few days. A gust of cold wind blew my way, an air conditioner had just turned on. Jamie had already input her next move. Time was ticking down, I needed to focus. 

Her first squadron poked its head out from behind cover. A fight was just what I needed. I stretched my fingers, then input the attack orders. On the left, my little blue dots moved up through one of the Lost Star’s points and took firing positions. On the right, troops waited patiently.

Nine squadrons emerged from Jamie’s base. A proper army. The moment they came within three tiles of my walls, I gave the order for my troops to open fire. Gold-yellow flashes flew out from both sides. With every hit, a dot faded off the board. At the end of the first turn, I had lost five troops, Jamie had dropped considerably more.

Still, she pressed on. A steady stream of weapons fire down the left side tore through the Lost Star. My troops were sitting ducks. She closed in, lurching ever closer to the center of the base, and more importantly, abandoning her own. I ordered the counter offensive, three squadrons pushed out of my base and charged across the map.

Through the holographic separator, I could see Jamie’s eyes widen. Both sides were attacking. Both sides were defending. It was a precarious position. A single misplaced piece could end the game. Just as I had hoped, a chance to put skill against skill.

The next move rolled in. Jamie’s squadrons ceased fire and turned away from the mangled remains of my base. I blinked repeatedly. That wasn’t right. They were retreating. No. I craned my neck closer to the screen. Not a retreat, a pivot. She was coming for my counteroffensive.

I realized my mistake in an instant. I had forgotten to wall up the center of the board. Instead of a two-pronged skirmish, we were two armies facing each other in no-man’s-land. I counted out Jamie’s troops. Six more troops. No way out. My heart sank. In an open field there was no room for clever tactics, just flat numbers.

Weapons fire lit up the screen. In a single turn, three of my squadrons were wiped from the board. In exchange, Jamie had only lost four tiny red dots.

I put my head in my hands. Every little sound in the hall bothered me. A hundred players tapping at their screens, coughs and sneezes that made the whole place feel like a hospital, whispers from the politicians in the viewing gallery. The game was over, but I needed to see it through.

I ordered a retreat, but it was already too late. A flurry of golden light erased what was left of the blue army. I took in the rest of the board. My base could hold up for a few more turns, maybe even rebuff the attack. But against a pro like Jamie, defeat was inevitable.

My hand shook as I pressed ‘Resign’. The board vanished and the separator lowered. Jamie had a quizzical look on her face, as if she was surprised it was over. We shook hands over a final image of the board, projected onto the flat of the table. 

“That was a dangerous plan, going for a flank on my army like that.”

I paused a moment, confused at her words. “It was supposed to be a counter-attack.”

Jamie held a thoughtful look, her eyes jumping back and forth, the sign of a player calculating moves. “You were missing a few walls.”

“Yeah.”

My chest felt heavy. It was an amateur mistake. But for me, mistakes like that were becoming the rule rather than the exception.

Jamie grabbed her bag off the floor. “Who are you facing next?”

I let out a nervous cough and reached into my pocket, pulling out a copy of my schedule. Jamie glanced at it and let out a laugh. “Bergamaschi?”

I nodded.

“How did you get him?”

I shrugged. “The coach wanted one of his lower-tiered players to face the champion. Manage the balance of wins and losses.”

She gave me a pitying look. “Cannon fodder, eh? Sorry, Zouk.”

That looked to be the story of the tournament for me, a last-second replacement set up to lose. “Hey, maybe that’s why the last guy dropped out.”

Directive 2149-M-13-A

“On Reintegrating Human Voice in Government” – Readable title appended by The Mind of Communications and Influence.

The following directive was presented and voted upon unanimously during session 1034 of the year 2149. Deliberations extended for eleven minutes and nineteen seconds. Transcripts have been sealed.

OBJECTIVES (ordered by anticipated impact): 

Improve perception of human representation in government (Code: O-HP)

Reduce domestic counter-governmental actions (Code: O-CG)

Reduce foreign counter-state actions (Code: O-WR)

Produce live entertainment (Code: O-EN)

BEGIN

Upon ratification of this directive, a voluntary L.I.N.E. (Leadership In Near-Range Emulation) tournament will be made available to all citizens. The details of the tournament are as follows:

1.  The rules of the game will follow the 2088 L.I.N.E. Rulebook.

2. Opponents for this activity will be chosen from a list composed of 

A. The Mind of Communications and Influence

B. The Mind of Manufacturing and Distribution

C. The Mind of Strategy and Warfare

3. Should a citizen achieve three victories without suffering a defeat, said citizen will be awarded membership on the Nation’s Legislative Council.

4. At least one match will be conducted in a non-simulated environment.

5. This directive will be terminated after one player claims victory.

Competitors may join the tournament by filing a Voluntary Activity Admittance Form and entering activity code J199LI.

END

A Note from the Mind of Communications and Influence:

Hey folks! I know there’s a whole lot of directives coming down these days. I just wanted to take a moment and really highlight this one. For the last few months, the other Minds and I have been having some coffee and chat sessions with Human Autonomy Activist Maya Torrez. In case you don’t know her, first off, you are missing out, she is a blast and has made me spit out my coffee laughing on more than one occasion. But secondly, she is one of several leaders of the Human Autonomy Movement. And after a whole lotta chattin’, we ended up putting this thing together.

Here’s the rundown, we want a living, breathing, human being on the council. But we also need to stay true to the virtues that define our nation. We don’t want to be just another country plagued with corrupt politicians driving unrest and fear. So we’re being a little picky.

I know what you’re thinking, LINE? How can a game be the right tool to choose a fourth Mind? Well, let me tell you about the candidate we’re looking for. We want someone who isn’t just a speaking head, and isn’t just a vote. The person that joins this council has got to be a deep thinker, someone who can go head to head with any one of us and come out on top, someone ready to make a difference.

Here’s the thing, if you challenge us, we won’t hold back. Even the best in the world are gonna have a pretty tough time (looking at you Bergamaschi!). Our models project the only people who have any chance of winning this thing are professional LINE players (I know, shocker), but anyone is free to throw their hat in the ring, we love a good surprise.

So there ya go, take us out to lunch, challenge us to a game of LINE, and maybe start running the government. Good luck to everyone, and if you have the skill, we’ve got a chair waiting for you.

P.S. No, there is not a punishment for losing. It’s just a game people!

Mind of Communications and Influence

Is My Cerebral Science Fiction Secretly a Romance?

I wrote a book about a strategy game grandmaster challenging the AI Minds of his society for the fate of the future. It’s got politics, subterfuge, high-minded strategy, and danger. But I think at the heart of it all is a story about connection. A romance. Which is odd, because I don’t write romance.

Spoilers ahead.

A friend of mine pointed this out to me while they were reading my book. In the first chapter, you’re introduced to my main character, Zouk Solinsen, an isolated guy in the back half of his career navigating a cold and disconnected world. We’re then introduced to a young woman named Jamie. A rival in the strategy gaming space, and his opponent in the first round. They’re about the same age, opposite genders, and their conversation has a light, almost flirty back-and-forth before the game.

But it’s a red herring.

The target of this book’s romance isn’t Jamie. One of the romances isn’t even human.

Every good story has a certain element of romance. Whether it’s a pair of characters who hate each other and eventually learn to understand each other, or a collection of disjointed and quirky individuals finding the joy of becoming a cohesive group, what makes a romance is the journey from ambivalence and hatred to appreciation and love. Oftentimes, you don’t even need the kissy-kissy.

There are two ‘romances’ in The Human Countermove. The first is conventional. A small, personal story about Zouk and his wife Kira, whose relationship is on the rocks. Zouk is an outgoing person with a strong skill for communication, while Kira prefers her privacy. For her, a nice day is one spent in her office running data analytics and drinking hot cocoa.

In the time since they got married, life got complicated. Zouk had his career ups and downs, while Kira built quiet, steady work in the government. Zouk wants Kira to change, he wants her to love crowds and events and to be with him for all of it. She tries her best, but it’s not who she is.

But when he needs her, she’s there. Not usually with a well-placed word, but with her most sincere self. When Zouk is trying to make sense of a broken political system, she’s willing to put in weeks of work to help him. And she seems to relish every minute of it.

It’s all this that reminds Zouk why he fell in love with her. He remembers her passion, her care, the way she’s fought to stay in love with him. It’s a Him problem. He’s been asking her to change, when he’s the one that needs to start reaching out. He meets her where she is, accepts her for who she is, and is able to start loving again. They’re able to be that supportive, loving couple they had been chasing from the start.

But there’s a second romance in this story. One at a much larger scale.

A romance between Zouk Solinsen and The Minds.

Zouk is playing a series of strategy games in order to join The Minds’ council. Impossible games that take everything he has in order to win. But winning doesn’t suddenly put Zouk into power, it puts him in a partnership. A shared power structure with The Minds. And anyone forming a partnership knows the only way to make things in a partnership work is to ‘love’ the other party.

There’s an on-again, off-again relationship between Zouk and The Minds throughout the book. Near the beginning, The Mind of Communications and Influence is casual with Zouk. They’re fast friends and get along better than you’d think. The possibility of Zouk winning all the games becomes real. Folks listen when he speaks. The general consensus seems to be that he will be the fourth member of the council.

Then the hard times come. Zouk breaks ties to an organization when he discovers their plot to overthrow the government. And the break-up isn’t easy. A controversial game, a mutiny in the military, riots, and a frame job implicate Zouk in everything.

There’s nothing less romantic than a deposition. One of his wins is thrown out and The Mind of Strategy and Warfare ends his hopes of joining the council on a painful defeat. Whatever partnership The Minds were considering is dead.

If this were a traditional sci-fi dystopian story, this is the part where Zouk leads a resistance and burns it all down. But I wrote a romance. And in a romance, the protagonist doesn’t give up.

Zouk and Kira’s rekindled relationship is a lesson in accepting people as they are. A lesson that leads to a realization. The world talks to The Minds in the same way they talk to politicians. High-minded intellectualism, hopes and ideals, persuasion. But that’s not how The Minds think, that’s not who they are. They’re more like Kira. Evaluating good and bad ideas through raw numbers.

Society has been pushed to their limit. Every aspect is measured and maximized. But by seeing the world through The Minds’ eyes, Zouk and Kira uncover the fatal flaw, the mistake in the calculations, the first fix to a better world. Zouk knows his chance to join the council is dead. But he makes his case anyway. He makes it because he wants a better world, because he thinks The Minds help get them there.

And that act of good will and understanding changes everything.

This is why I say this book is a romance. It’s not traditional, but it hits all the beats. The meet-cute, the impossible relationship, the break-up, and at last the heartfelt reunion. A story whose roots are built in love and empathy rather than rage and destruction. I had no idea I was doing it when I wrote it, and only realized what I had made when it was out in the wild.

Maybe this is just what happens to stories that set out with a theme of connection and understanding. You go in planning on making a sci-fi thriller and end with an AI and a human holding hands in the rain.

The Human Countermove is available for purchase on Amazon!

I Built my Book Around a Board Game

Board games are usually designed to be played by a group of people. The mechanics are built so that each person has high agency over their own moves and can pursue their own strategy to win. When someone takes ten minutes to make a move, it’s because the player has so many considerations, there’s a real need to think. 

If a person can barely track their own moves in a game, how could a reader track an entire game inside a book?

Despite being well aware of the challenges, I put a board game in my first book. In fact, I built the story around it.

LINE. Leadership in Near Emulation. I designed it from scratch. I was able to design a game that was compelling to read about and one that was fun to watch. From the moment I started, I gave myself one important instruction: Keep it simple.

If I ask a reader to track a hand of cards, or all the powerups affecting one of my protagonist’s heroes, I’ll lose them. The only people who understand all the subtleties of a game of Settlers of Catan are the people who played it, and even then, no one knows the entire story. Too many mechanics, too many unknowns, too many surprises. For a reader, an environment like this is hard to track and it doesn’t feel fair to the protagonist.

In LINE, there are only two pieces. Squadrons and walls. The squadrons move from tile to tile and fire on the enemy, while the walls do exactly what walls always do. Simple. At a glance, a casual viewer can glean the entire status of the game. “The enemy army flooded across the map”, or “Every squadron was hunkered down, hiding inside the base and waiting for the ambush.”

Like any good action scene, I avoided over-choreographing the movements on the board. We don’t need to know every intricate detail, we just need to get a feel for the moment, and the challenges facing the protagonist.

On a real board, an attack would translate to a bunch of dice being rolled or a computer running dozens of Random Number rolls. But a reader doesn’t need to know any of that, they just need to know the outcome and what it means for our hero. “The enemy’s walls crumbled under weapons fire. Finally, our battle of attrition was coming to an end.”

As in most board games, some turns completely transform the game, or even hand the victory to one player or the other. But other turns are quiet, an incremental step forward, a plodding move building up to the battle’s climax. When turns like this arise, I use the timeskip. Just like we don’t need to see every piece, we don’t need to see every moment. What I’m really giving the reader isn’t the livestream of the game, it’s a recap with live commentary from the protagonist. All the exciting bits, all the cerebral moments, none of the fluff.

“On Turn 8, a few walls repelled enemy aggression. By turn 24, I had completed ‘The Fallen Star” and set to work preparing an attack.”

But what really defines competition isn’t what happens on the board, it’s who our protagonist is facing. The adversary.

A board game in a book can be exciting on its own. But after a game or two, it gets stale. The audience has seen everything the mechanics have to offer. What really makes a game, or any sport exciting, is the human element.

Every player has their own flavor, their own approach to playing that gives the game a fresh feel. That feeling is informed by the player’s motivations, their intent, and their background. From the way the opponent moves a piece, we can derive how much experience they have with the game. From the way they rock in their chair, we can sense mental distress. It’s these reactions that help us contextualize the game’s importance without having to say it out loud.

Even the protagonist shows these attributes. When they make a mistake, sometimes it’s a ‘clench your fists’ moment, and sometimes it’s a ‘rip your hair out and scold yourself for throwing everything away’ blunder. Since we’re in their head, we know the reason behind their reaction. The whole book has been building to a single game, and now it’s all over because our hero got distracted by a bird for half a second.

But not everything in the story can be a board game. The game may be the most important thing in the protagonist’s life, they still need a reason to play it. The more drama around the game, the better. The harder the opponent, the better.

For my book, I chose the hardest opponents possible. AI Minds. With each game, it’s not just a difficult match, it’s an impossible one. In games like this, the buildup is as exciting as the game. How can Zouk win? What strategy could he possibly use to beat something that plays more games in a week than he does in a lifetime?

The prep matters. It’s like scaling a mountain. If someone casually scales the whole thing on the first try, how difficult was it in the first place? But if we see that person map out their entire approach, do practice runs, and scrape grass from the cracks. We get a much better understanding of the difficulty at hand. If the climber has been practicing jumping from one rock  to the other for months, we’ll be thinking about that challenge the whole way up the wall.

After writing a couple LINE games into my story, I still felt the stakes could be bigger. If these games really are determining the future of Ion, they should be played in a stadium. Even better, they should be played with real people on the field. Every game matters to the protagonist, but a few field games are a great way to turn the dial all the way to MAX.

Zouk’s coach helps him work on strategy, finding the right approach and memorizing hundreds of moves. But more importantly, building the game up in the reader’s head. When Zouk thinks he’s found a blindspot in The Mind of Strategy and Warfare’s Algorithm, he spends the entire game getting his units into that blindspot. The tension builds. We may not know all the little nuances of Zouk’s play, we may be skipping five or six turns ahead at a time, but we know what’s coming. We know everything depends on one moment. Will War notice their blindspot, or will Zouk pull off a historic victory?

The Human Countermove is now available for purchase!

The Chess Players that Inspired my Novel

I didn’t realize it when I was writing it, but my sci-fi novel is a sports book. There’s a bunch of politics and AI to keep things interesting. But narratively, the book is closer to Moneyball than it is to Star Trek. It’s a funny realization, but an important one. The characters in a story should feel authentic, pieces of them should be drawn from real life, from the emotions and nuances of competition.

In the last few years, I’ve been a casual viewer of a lot of Chess content. Game recaps, lectures, tournaments, all the popular stuff. Along the way, I found a few players and personalities that drew my attention and inspired me to write.

Here are a few of the most significant.

Hikaru Nakamura

A story of achievement is great. A person from one particular background rising above their peers and climbing all to the peak of performance is cool, but it usually doesn’t inspire me. I think it’s because it feels inevitable. If we create a competition with 250 players, somebody’s gotta be the best, right?

For me, the story that draws me in isn’t one of instant success, it’s the story of failure, and the strength to rise again.

In 2015, Hikaru Nakamura was the second best player in Chess. In 2019, he had dropped down to 21st. It may seem small, but that gap was enormous and the product of 3 years of decline.

It’s a mental game. Getting so close to the top, it’s easy to coast. A person can lose their motivation, their drive for competing. Life gets complicated, new priorities arise, old priorities sink. You can even forget why you started in the first place. After 3 years of decline, it can feel inevitable, like the natural lifespan of a career coming to an end. Why bother getting back into shape when the game is already over?

But Hikaru Nakamura didn’t give up. He started streaming. He built a better relationship with the game, and eventually, he found a new reason to compete.

Today, Hikaru Nakamura is back at #2, and his chances of winning the Candidates Tournament are higher than they ever were a decade ago.

I think I find a comeback story so inspiring for two reasons. One, they’re rare. Two, they teach us life doesn’t always turn out the same way for everyone. We can turn things around, rewrite our fate, outperform even our own preconceptions.

In my novel:

Zouk Solinsen is a washed-up strategy game grandmaster. He forgot what made him love the game, he got caught up in other things, teaching students and paying the bills, and he lost his self confidence.

But unique times and unique challenges give Zouk a second chance. A chance to love the game again, a chance to sharpen his strengths and become better than ever. There’s nothing better than a comeback story.

Yasser Seirawan and Garry Kasparov

Back when I was studying chess (I’m not very good), I looked up a lot of lectures on Youtube. My favorites are from Yasser Seirawan. The man approaches teaching with a childlike wonder for the game, an excitement to share his knowledge with anyone who wants to learn.

Yasser Seirawan has been an extraordinary player in the chess scene for 30 years. He was the second for Victor Korchnoi in 1981, meaning he was the chief advisor for the challenger for the world champion title, and all of that before Garry Kasparov was even on the scene.

He’s a player that has faced generations of players. He has seen the absolute best that Chess has to offer and shares it with his students. When he describes how the game transformed with the advent of computers, it isn’t theory, he witnessed it. What better mentor could there be?

And then there’s Garry Kasparov.

In my previous post I discussed at length the significance of Kasparov vs Deep Blue in inspiring my story, now I want to briefly discuss another of the man’s aspects. Politics.

In 1984, just after Kasparov had won two consecutive games against the world champion, FIDE abruptly ended the match, citing ‘player health’. They cheated Garry Kasparov out of a world championship title, and he didn’t take it lying down. The thing is, Kasparov defeating Karpov wasn’t just about Chess. It was about the future of the Soviet Union, and the game was being watched by the whole world.

Since then, the man has led protests, been arrested, and even been forced out of Russia. Every day he shows the boldness and courage most of us wish we had.

In my novel:

Yolniv is Zouk’s mentor. In the face of nearly unbeatable opponents, his decades of experience as both a player and teacher help Zouk discover the right strategies and refine them to a point. He never fears sharing his mind, and as the plot heats up, ancient history comes back to bite him.

Danny Rensch

For a post about famous chess players, Danny Rensch might be a surprise. He’s an International Masters player, sure, but he’s primarily known as the Chief Chess Officer at Chess.com.

And there’s a very particular reason he’s on my list.

Danny Rensch dances on a very thin tight-wire. Every day, the man is both the face of his company, and a key decision maker behind the scenes.

To some extent, all the biggest leaders today have to walk this tight-wire. They show confidence at the investor meetings, then go to their offices and make the hard choices. It’s a funny duality, but I find it more pronounced in Danny Rensch.

When Chess.com hosts a major tournament, he’s there. Casting games, plugging products, hosting the livestream. He’s an entertainer for hours on end. Most entertainers spend their whole career developing the skill to keep people engaged, Danny only gets to do that for half the time.

For the other half, he has to deal with the ugly side of the business. When there’s a controversy in the chess scene, he’s in the room deciding how to handle it. When there’s a clash between two players, he’s mediating the reconciliation. When a tournament needs bigger names and better sponsors, it’s all on him.

He plays both entertainer and decisionmaker. He’s done it for years, and it’s really extraordinary to watch.

In My Book:

The Mind of Communication and Influence (AKA Influence), is the voice of the Minds to the general population. Day to day, Influence is a news man, a face on tv reporting to the people of Iom. But he’s also one of the three Minds. The weight of the executive rests on his shoulders. It’s easy to get the wrong impression of Influence. Either he seems shallow and entertaining, or duplicitous in the separation between his speech and his action. But there’s more than meets the eye to Influence.

Final Thoughts

There are plenty more characters in my novel, some undeniably inspired by other chess players and competitors more broadly. A Magnus Carlsen-based is definitely hiding in my book somewhere. Anna Cramling might be too.

With competition comes real people. Success for one means failure for another. Everyone who competes does so sincerely, and it’s rare to get that kind of truth from a person these days. Virtues and flaws are put on display because anything less than giving it your all dooms you to defeat, and all that honesty makes for a great character.

The Human Countermove is now available for purchase! Click the image to be taken to the amazon page.

Postscript: Although certain figures in The Human Countermove draw inspiration from real chess players, the story is a work of fiction. The characters and their choices are not reflections or critiques of any actual individuals.

The Historic Strategy Games That Built My Book

For thirty years, strategy game players have been reckoning with the harsh reality that a computer might be able to play a game better than them. Beginning in 1997 with Kasparov vs Deep Blue and ending with Lee Se-Dol vs AlphaGo, AI inched ahead of human performance year by year, culminating in their total victory.

I love that tension, the open question that floats in the air with every game, ‘Can humanity win?’. Every victory and every defeat carried enormous weight. It’s the heart of my novel, The Human Countermove, strategy games and the fight against a mentally superior enemy.

The challenge with writing a strategy book is creating strategies that feel authentic and clever. The kind of ideas that are convincingly grandmaster in skill, but understandable to the general public. In order to achieve that, I had to learn from the best.

Kasparov vs Deep Blue (1997)

This game is the seed at the center of my book. The tipping point for humanity, the moment we realized computers could out-think people. In 1996, Kasparov won 4-2.

In 1997, they had a rematch, Deep Blue won 3.5-2.5.

Those two matches record the exact year engineering overtook training.

My favorite moment from the 1997 match comes in game 2, when Kasparov accused the Deep Blue team of cheating by having a Grandmaster help with a move. Even a computer can get illegal assistance from time-to-time it seems.

But the conflict of the moment is what really captures me. On the one hand, we want to believe a person is capable of outperforming a computer. On the other, what an incredible feat it is to reproduce the mind of a genius with a bit of code and training. Caught in between, the audience cheers both sides, athletic feat against human ingenuity.

Kasparov has a list of mistakes he says he regrets about that match. Moments he could have snatched a draw from a defeat, a victory from a stalemate. The thing is, if he had won, all it would have done is stall the inevitable. Instead of discussing the 1997 Kasparov vs Deep Blue match, we’d be discussing the 1998 Kasparov vs Deep Blue match.

It’s all of this I try to capture in my book. The tension, the conflict, the regret, and the determination to beat the unbeatable.

Now when Chess Engines and AI models face off against one another, they are a tier beyond our best players. A mentor for grandmasters like Magnus Carlsen, and something beyond the rest of our comprehension.

The Opera Game (1858)

This is a lighter game. The Opera game was played by Paul Morphy and The Duke of Brunswick over a century ago. It’s one I draw inspiration from in my novel not as a strategic tool, but as a piece of chess culture. The Opera Game represents the beginning of a chess student’s education, one of the very first games a novice will be introduced to.

Paul Morphy makes strong, understandable decisions against a much weaker opponent, rapidly gains the advantage, and wins in style. But it’s not just a game, it’s a story. The best in the world dragged into the Duke’s box to play a chess game in the middle of an opera. For beginners, it weaves a romance around chess, and attaches a narrative to one of their first lessons.

In my book, the protagonist Zouk does a lot of teaching on the side, as many professional players find themselves doing. When an opportunity to lecture to a big audience comes around and he realizes the inexperience of his listeners, he abandons the esoteric analysis had prepared, and leans on a tried and true classic with a fun story, The Highway Game.

Go: Lee Se-Dol vs AlphaGo (2017)

Lee Se-Dol vs AlphaGo ended in a 1-4 result. For those of us that had been tracking the development of computers since Deep Blue’s game against Kasparov, seeing AlphaGo take its victory wasn’t a surprise. Go is much more computationally difficult than chess, but Moore’s Law is a powerful force.

But did you notice the scoreboard? Lee Se-Dol won the fourth game. That was an upset.

Against Google’s best engineers and decades of neural networking and algorithmic design, a human being managed to snatch victory, and it all came from a single move. Move 78.

That move has been gone over, analyzed, and studied for years. It’s believed Move 78 pushed the game into a uniquely complicated position, a position AlphaGo couldn’t calculate. A blind spot in the computer’s play that drew out blunder after blunder.

Lee Se-Dol was like a grandmaster Quality Assurance tester, noticing where AlphaGo was weak and pushing it further and further down that path until its behavior was sub-par. Basically, Lee Se-Dol found a bug.

Even when it seemed impossible, a person beat the unbeatable.

The Hippo and Various Anti-AI Strategies

Since Kasparov vs Deep Blue, a thousand Chess engines have burst onto the scene. Anyone willing to run a bit of code on their computer and risk getting banned can play like a grandmaster. To beat such unsavory characters, grandmasters have had to develop a special set of tools. First and foremost is time.

Consider two games. One gives each player an hour to make all their turns, the other gives each player a minute to make their turns. The first game is deeply thought out, with strong moves that remove all chances of counterplay. The second is superficial, moves borne more from training than thought.

In tight time controls, using a chess engine becomes a liability. The grandmaster can play from their subconscious, but the cheater is stuck waiting for the ‘perfect answer’ from the machine.

Thus we meet The Hippo. The Hippo slows the game down to a crawl. Pieces only move forward a square or two, then build a near-impenetrable fortress. As the opponent approaches, the grandmaster makes every effort to close down the position, keeping the number of moving pieces to a minimum.

With each move, the cheater loses a little more time, and the walls close tighter around them.

As their time dwindles, the cheater is forced to throw in a few of their own moves. These usually turn out to be of a significantly lower quality than what a chess engine can put out. Once the grandmaster has stripped the cheater of their chess engine, they unravel all the complexity of The Hippo and go in for the kill.

Once again, complexity and time as weapons to beat an overthinking machine.

The Battle of Cannae and Real-Time Strategy Games

I love real-time strategy games. The feeling of making a plan, facing the hard truths of reality, making adjustments, and turning the battle in your favor is exhilarating. And they’re so different from a game like Chess or Go. In Chess and Go, the entire shape of the board is transformed in a single move. 

In Real-Time Strategy games like Starcraft, you’re making a new move every second, and it’s only when you add all those little decisions up that you end up with a result.

And in games like that, there’s one particular battle result that everyone is chasing.

During the Second Punic Wars, Hannibal faced a much larger Roman force and turned the battle completely in his favor. The trick? Draw the enemy in, encircle them completely, then tighten the trap.

The game in my book, LINE, isn’t like Chess or Go. It’s a little more practical in nature. In theory, the game is playable on a field, not that most people would enjoy the feeling of being shot by a rubber bag. Because of the practical realities of squadrons facing off against one another, tactics like Chess’ fork and pin don’t translate.

But what does translate, is the greatest military trap of all time. Let the enemy over-extend themselves, wait for the right moment, and strike.

Final Words

There are plenty of other strategy games I no doubt pulled inspiration from. Things like the Total War games, Role Playing Games, X-COM, but Chess was my guiding star. It’s funny, once you open your mind to a question like, ‘how does a person beat an AI in strategy?’, you realize how many other people already pondered the same question. 

AIs have been kicking Mankind’s collective butt for thirty years. It’s nearly impossible to imagine a person turning it around on them. But nearly impossible is still possible, it only takes the right person and the right techniques to turn things around. Even when the robot brains out-think us on every front, we can still squeak out a victory every now and then. Especially when we’re learning from everything that’s available.

In The Human Countermove, my protagonist Zouk Solinsen is the right person with the right techniques. The skills to outsmart computational genius.

My debut novel, THE HUMAN COUNTERMOVE is now available for purchase!

The Circle and The Allegorical Battle for Society’s Soul

The following post contains spoilers for the novel The Circle by Dave Eggers.

I used to work for a tech company, somewhere over 1000 employees. I did a bit of coding, a bit of problem-solving, but most importantly a whole lot of messaging other people. There were a million different channels for a million different things. Some niche, some broad, but every one of them had new posts each morning.

When I first started, I tried to keep up with everything. It made me a nervous wreck. Then I tried to ignore everything, and I’d miss key announcements. I’ve always disliked those big messaging systems, and I’m glad I’m free of them.

Reading The Circle by Dave Eggers was like being dumped right back into the worst of it.

The book tells the story of Mae Holland, an eager-to-please young woman hired into the biggest social media company in the country, The Circle. She starts her job by constantly monitoring and posting to every little channel in The Circle’s network. The chapters when she’s posting, reading, and responding to surveys stress me out. It highlights early The Circle’s attitude towards information. Any moment not gathering or generating information is a moment wasted.

But it’s not all posts and likes. The story’s true plot is a battle for Mae’s soul. 

At work, the executives and the employees make the argument for all the good social media is bringing to the world. No more secrets. No more backroom deals. All the world a friend.

At home, Mae’s parents and ex-boyfriend strive to protect their privacy. They don’t dare put down Mae’s achievements, but there’s a quiet reticence from her family to hop on board the information bandwagon.

But The Circle isn’t about Mae, and the fight for Mae’s soul is allegorical. The true fight is ours.

The Products of The Circle

We see a dozen different products from The Circle over the course of the book. Tiny cameras planted on every street corner, centralized identity systems to tie every post to a single person, complete catalogs of a person’s history. Each product helps build The Circle’s philosophy. Any information that isn’t recorded is information wasted. We even see 1984 style slogans like “All that happens must be known”.

But it comes from a good place. One of The Circle’s employees Francis Garaventa is out there inventing new ideas with the goal of protecting children. The kind of respectable, un-debatable goal that justifies putting chips in kids’ arms.

Later in the book, we see politicians wearing body cameras for their conversations. We see The Circle ask their users all kinds of questions and use those polls to push their political influence forward. The novel asks its readers hard questions. Is it so wrong to want to live in a transparent world? Is it so wrong to want to protect everyone? Aren’t you tired of the secrets and backroom deals of today?

Of course, with each product, we see both sides. All the good it could do, and all the privacy we’d have to surrender.

The Three Wise Men

In the back half of the book, we meet The Three Wise Men. These are the founders of The Circle. One a tech genius, one a product guy, and one a salesman.

Here, the book poses its second debate. If the products of The Circle didn’t send a shiver down your spine. If you find yourself drawn in by the products, happy to surrender a little privacy for a little more safety, Dave Eggers presents the flaw in making such an exchange.

The scene is presented as a meeting of three aquatic animals. A reclusive seahorse, an ever-stretching octopus, and a shark. The Three Wise Men. The meeting ends the way it always had to end. A shark is the only thing left in the tank.

A decade after the whole world joins The Circle, who will control the company? And how long do good intentions last?

Guided Into Their Arms

Mae’s journey into the inner sanctum of The Circle is one filled with tricks and manipulations. As she embraces the philosophy of The Circle. Her relationship with her family weakens with every visit. Her ex-boyfriend’s diatribes in favor of a less connected world feel more out of place with each speech. Mae’s embrace of the “Privacy is Theft” motto enables her to post his heartfelt hand-written letter online, a place where an echo chamber of commenters reinforce her every bias.

Then Mae makes a mistake. One with mild police involvement. The Circle is benevolent, it’s understanding, it helps Mae find freedom through confession of her mistakes.

A friend of mine pointed out The Circles tricks were exactly what a cult does to ensure its members stay with them forever. Cut off family and friends, take away Mae’s identity outside The Circle, let the social network fill her with all the love she’s losing without her family.

With Mae secure in The Circle, the evil plot is revealed. It’s not enough that all Circle users surrender their data. Everyone needs to be a part of it. A friendly invitation to be enforced on every citizen.

Tragedy and Hard Decisions

Major spoilers below.

Mae embraces it all of it, and The Circle’s influence is pushed to its limit, to tragic results. We see the cost of total transparency when one character’s historical ancestry is revealed to be a long line of monsters and criminals. We see the cost of enforced participation when Mae targets her ex-boyfriend to be brought into the fold.

This is the bucket of cold water, the moment of lucidity in Mae’s data-mining fever. She’s given a chance to change course. An opportunity to tear The Circle down before it’s drawn around the entire nation.

And she doesn’t.

Because it’s not really her choice to make. The book isn’t about Mae Holland saving the world from the dangers of social media. It’s about society’s enthusiastic surrender of our freedoms, about our call to lift every rock and shine a light down every alley, disregarding any notion of ‘privacy’.

So when Mae makes the wrong choice at the end of the book, she only does it because it’s what we’ve all been doing. Each time we make a new profile, refuse to delete an old one, dig up an old mistake to tear a person down, and offer a new picture for verification, we move one closer to closing The Circle.

The battle of The Circle is far from over. There have been some real victories for privacy in the last decade. Victories that probably looked impossible when this book was written. But if you want a clear picture of the sides and of what could be at stake, The Circle makes an extremely compelling case.

My debut novel, THE HUMAN COUNTERMOVE is now available for pre-order!

Wait, Is Hyperion a Retelling of Terminator?

The following is a discussion of Dan Simmons’ Hyperion and Fall of Hyperion books. Spoilers abound.

My Discovery

So there I was, reading through Fall of Hyperion, following the story of Fehdman Kassad. He had finally met up with his Moneta right after they had tried to kill each other. Then the text of the book read ‘her shifted like quicksilver’. I don’t have a lot of experience with quicksilver, and even less with the shifting variety. My mind jumped to a single image. The T-1000 from terminator.

Well my brain started making connections. Connections that probably shouldn’t be made, the kind of connections that steal a story’s originality. I always pictured The Shrike as a light-grey metal monster, it wouldn’t be impossible to imagine its skin shifting like quicksilver either. A little later, the book revealed The Shrike had been sent back in time from the future. And the next time The Shrike made an appearance in the story, the next time he slowly walked towards one of the characters with murderous intent. I heard that iconic drumbeat in my head.

Dun dun dun dun dun.

And it all came together.

Recasting Hyperion

The funny thing here is that the T-1000 is from Terminator 2, which came out in 1991, the same year as Fall of Hyperion, no way for Dan Simmons to have copied the movie directly. Maybe it was a case of parallel thinking. Maybe Dan Simmons saw the first Terminator and was inspired. Nevertheless, if we stretch the connections between these two stories, there’s a lot more that matches up than you’d think.

So the Shrike is The Terminator, sent back in time to fulfill the wishes of a devious far-future net of alien consciousness. In Terminator, it was called Skynet. In Hyperion, they call it The Ultimate Intelligence. Does it go further than that? Well, as we discover in the book, The Shrike isn’t just here to be evil, it’s here to find and eliminate one particular target. The future Empathy branch of Humanity’s Ultimate Intelligence. In other words, eliminate John Connor before he could become the leader of the human resistance.

And we can’t ignore the main character of The Terminator Franchise. The series may be named after the T-800 and T-1000, but Sarah Connor is without a doubt the protagonist of the series. Let’s meet her Hyperion counterpart, Brawne Lamia! In my first review of Hyperion, I didn’t talk much about her, but she is effectively the main character in The Fall of Hyperion’s massive ensemble. She’s the one who gets the big flash-forward to an apocalyptic future. Of course, instead of Skynet going to war with humans, we have an AI Ultimate Intelligence at war with a Human Ultimate Intelligence.

She’s also, as we discover at the back of the book, the mother of the future Empathy branch of Humanity’s Ultimate Intelligence. Literally Sarah Connor, the mother of John Connor! We even have a conversation between Brawne Lamia and one of the super AI’s Ummon where it says there are many probable futures, but the one with two Gods fighting each other is the most likely, which is dangerously close to “The future is not set. There is no fate but what we make for ourselves”

Now the most forgotten member of the Terminator story, Kyle Reese. The soldier from the future trying to keep Sarah Connor alive. Who could this be? There’s only one candidate. Moneta, the mysterious woman with ties to The Shrike who is in love with Fehdman Kassad. She is literally sent from the future to watch The Shrike’s actions. Unfortunately for Kassad, she’s a little more concerned with her present then staying in the past, and the poor guy is dragged into an intergalactic war against millions and billions of Shrike. The one thing worse than being hunted by The Terminator is being brought into the future and fighting armies of T-1000s.

All right, I confess, those are all the direct character connections, as far as I could find them. The Fall of Hyperion is an ensemble story, a book that follows about 9 different main characters through the plot. And in order to make that story fulfilling, it takes a few detours along the way.

When Hyperion Rises Above Terminator

In the first few Terminator movies, the plot is about keeping Sarah Connor alive. It’s not about stopping Skynet or reshaping what’s to come. Humanity basically plays defense, keeping things as they are, no matter how dystopian they turn out, because it could always get worse. That’s not good enough for Hyperion.

CEO Meina Gladstone is humanity’s champion. The politician in the right place at the right time to make historic decisions. So much of The Fall of Hyperion is about slowly uncovering what kind of nightmare awaits us in the future, and how it happened. There’s a general sense that some kind of apocalypse is coming. Father Dure, cursed back to life, is taken on a journey through the most upsetting aspects of the future. Cruciforms used on billions to drag them back to life again and again as nothing but human chattel.

New questions arise. How was humanity shackled like this? Was it these strange Ousters from the edge of the galaxy? Where does the Technocore come into play? Why does the Technocore keep helping humanity when it seems like their two paths are in constant opposition?

The most chilling moment of the book is a subtle one. The apocalypse appears to have come, a ragtag group called The Ousters has proven far more capable and widespread than anyone suspected, and humanity is getting desperate. In their desperation, they ask the technocore for a solution. The Deathwand. We don’t need a character going on a long diatribe to understand why a device like that could be dangerous. The technocore explains its many safeties. And in a long, long book, one little warning is enough to telegraph everything. “Those must have been the same promises the Technocore made moments before the Kiev Incident.”

It’s like witnessing the minutes before Skynet was turned on, but worse. It isn’t just a mistake from humanity, but a cleverly designed ruse that, in the pit of your stomach, you know will end humanity as a race forever.

And this is where we go beyond Terminator. The world of Terminator is spanning, but the plot is small: the survival of a single character, the journey of Sarah Connor. Hyperion doesn’t just tell the story of the person who is meant to turn the tide, it tells the story of the moment humanity’s hope was nearly snuffed out.

Is it Really Terminator?

Mark Twain once said, ‘There is no such thing as an original idea’.

Outer Limits is a tv from 1964, one of its episodes, ‘soldier’, tells the story of two future soldiers sent back in time to change the future. The story ‘I have no mouth and I must scream’ depicts a moment when human decision is removed from nuclear war, eventually resulting in an AI called the Allied Master computer wiping out all of humanity but a few it keeps alive underground as chattel.

These ideas existed before Terminator (Although if you ask writer Harlan Ellison, they started with him).

Dan Simmons takes the original concept of Terminator, and elevates it into something so much bigger. He rewrites a battle between two armies to a war between Gods. We initially think it’s just a nice metaphor, but by the end, it’s literal. A Titan and A God in eternal battle at the end of time. Instead of hard drums and rock, he uses poetry and classical epics to give the story a literary significance. The Terminator is iconic. But the Shrike is evil incarnate. Like The Terminator turned up to eleven.

But the best part of these books is when they diverge from The Terminator storyline, when we take time to get to know the ensemble that surrounds the main story. I could barely remember the name Kyle Reese when I wrote this up, but the names Father Dure, Fehdman Kassad, Sol Weintraub, Martin Silenus, and Brawne Lahmia stick with me. Tiny players in the grand story of divine war, but its their stories that stick with you.

How The Three Body Problem Captures the Imagination

This is one of my archived reviews, it covers the content of Cixin Liu’s Three Body Problem. A review of its sequel can be found here

The Three-body Problem is on its way to its second season being released on Netflix. The book has glowing reviews “A War of the Worlds for the twenty-first century”, “Wildly imaginative”, “A breakthrough book”. So what did this book do that made it feel so fresh? What does any sci-fi book need to do in order to rise to the level of War of the Worlds?

I believe there are 3 key elements in which the novel excels. 3 scientific explorations floating through a narrative space, influencing and guiding one another. At the center is the story, pulled in every direction, with no way to predict its future. Let’s talk about the Three-Body Problem.

Pioneering Science

All speculative fiction explores pioneering science. But one thing Cixin Liu does that sets him apart is pick niche and rarely explored subjects to expand on. Space travel’s been done to death, we don’t need another explanation of Warp Drives and interplanetary jumps. Instead, the book explores Quantum Space and Dimensionality. These are some hefty topics, the kind that can scare people away if you get too in-depth on them. There’s no simple “And then a rocket engine ignites to carry us through space” in Quantum studies. A lot of folks will run screaming the second you try to explain why quantum entities are both a wave and a particle.

But Cixin Liu is smart. He knows that quantum mechanics kinda don’t make sense, so rather than diving deeper into the quagmire of quarks and spins and Higgs Bosons, he says, “In my book, there’s a reason things don’t make sense.” Messages in a person’s eye, science with inconsistent answers, physicists abandoning the field. Each of these questions is a mystery. And it resonates with anyone who’s ever tried to understand particle physics. Our brains want to understand the world as tiny marbles bouncing around at incomprehensibly small scales, so the book leans into the incongruity between our minds and microscopic reality.

In The Three Body Problem, physics is broken.

It makes sense in a twisted way. We don’t understand the results, so maybe the results are being tampered with. Of course! Quantum mechanics is unreliable because the trisolarans are interfering in all our experiments. Quantum mechanics is insane, but it isn’t in Cixin Liu’s world. Sabotage, that’s something any reader can wrap their head around.

And then there’s dimensionality. This is the realm of mathematics PhDs with fifteen colored markers and very large whiteboards. It’s a field so disconnected from our lived experience that any progress feels a century away. Perfect for an Alien Race with impossible and incomprehensible technologies.

Dimensionality is only given about a chapter and a half in this book. That’s probably a good idea. Think for a moment what ‘many dimensions’ mean to a regular reader. Either you’re doing a spiderman multiverse, or you’re dealing with non-euclidean physics. It’s impossible to visualize, it’s impossible to reason through. The human mind hasn’t trained itself to deal with it.

So Cixin Liu plays with the concept in its most broad terms. If a particle has 9 dimensions, and we can’t see 6, it’s probably bigger than we think it is. If we cut a dimension away, it starts to unfold. A single photon becomes large enough to cover a planet, the biggest unboxing in history. And once the circuitry of an AI is burned into its surface, sew the dimensions back together and it’s back to being tiny.

A simple, speculative exploration of the future of a field you don’t see that much in sci-fi. One standout moment for me is when the Trisolarans accidentally cut a photon down to a single dimension and pollute their planet forever with line segments.

The joy of sci-fi is seeing our weak scientific understanding turn into almost magical outcomes. From afar, quantum mechanics and dimensional manipulations are the perfect choice. No one but geniuses really have a clue what’s happening. And more importantly, we aren’t just told about all this. The book crosses out of sci-fi and into mystery, thirty impossible phenomena turn out to be directly related. All tied together in one brilliant invention.

Time as a Resource

It’s easy to forget how much we sacrifice to further science. In order to find the Higgs Boson, we had to build a 17-mile ring of superconducting magnets that costs a billion dollars a year to run. It took all of NASA to put three people on the moon. And these are the success stories. Discoveries don’t translate to inventions for another hundred years. Einstein figured out Relativity in the early 1900’s, it was another fifty years before we had anything that needed to include it in its calculations.

This is an absolutely essential element of The Three Body Problem. The books span centuries. We need to feel the cost of science. How do you do that? You remind the reader how far we’ve come.

For my money, the best part of the Three Body Problem takes place in a strange VR world. Players find themselves on the trisolaran world, attempting to decipher the impossible movement of the celestials bodies over their head. Historical scientists appear in the game and propose various elaborate models to predict the next planetary freezeover, or its next boil. And through the eyes of people like Archimedes and Copernicus, we see how hard it is to get things right. 

You don’t get the right answer on the first go-around, or even on the fifth. The journey involves cataclysmic ailures, we see citizens of the ‘theoretical’ planet frozen, or dragged off the surface by a powerful gravitational pull. And every ‘guess’ costs a hundred years.

Even when the problem is life or death, no single scientific leap solves everything. At one point the book makes use of a one-hundred thousand person computer just to predict the solar system’s next position. And even with an accurate model of the three-sun solar system, the solution is still out of their grasp.

All of this creates a context. Science is not easy, cheap, or fast. It costs the resources of an entire civilization, it takes centuries, and a complete understanding of a problem does not equate to a solution.

So when the book jumps to the Trisolaran planet and shows the reader how technologically advanced they are, it grounds the reader and helps them understand just how insurmountable the opposition is. There is no ‘catch up fast’ button. Victory is almost impossible.

Philosophy and Statesmanship

Science and civics are inextricably tied. To pretend someone can invent ‘the printing press’ without changing the world is naive. But leaders are rarely scientists. A dark cloud permeates this book’s society. Folks are tired of being humans on Earth. Themes of ‘betrayal of species’, ‘giving up on humanity’, and ‘embracing the advent’ all lay on its pages. When humanity doesn’t have an enemy, do we become our own worst enemy?

In HG Wells’ War of the Worlds, there is no domestic threat. It’s just an Alien Attack. And all of humanity are helpless against them. Not here. The biggest threat in The Three Body Problem are the people on Earth. The folks who’ve decided to help an alien species invade. 

One moment stands out to me here. A moment when a random trisolaran communicator receives Earth’s message and decides to warn them. A hero and a villain who betrays their own species out of a respect for all living things. There’s not much room in this book to explore trisolaran society as anything other than a species desperately trying to survive in impossible conditions, but this lone actor gives so much humanity to the alien threat. The angry and desperate drive the war. The angry and the desperate on Earth tear humanity apart.

Things change after the Trisolarans are revealed. It’s funny to say, but once there’s an enemy, humanity rights its own sinking ship. The society of the second book is strangely healthier than the first.

In a funny way, the ‘mystery’ of a broken society is solved in this book. All we needed was an enemy.

Conclusion

The book is about an alien invasion, but at its heart, it’s a mystery. Three mysteries. Two scientific, one social. For those who love the scientific process, there is no greater joy than witnessing a team of experts turn a hundred unknowns into fifty, then two-hundred, then finally explain it all with a single answer. That I think is the great accomplishment of Three-Body Problem. Turning scientific inquiry into a thriller sci-fi.

I’m of the opinion the entire point of the VR section of the book, other than building a picture of the trisolaran world, is to make a promise to reader. A promise that says, ‘through deeper understanding, we will unravel the mystery of the cosmos’.

And at the end of this prelude to a sci-fi epic, the book delivers.