Deltarune Shatters The Boundary Between Game and Player

The game opens on a dreamlike scene. Ethereal mists float through the background. Scan lines run from left to right across the screen like an old CRT television. A dialog box gives you a simple instruction:

NAME YOUR VESSEL.

For a game inspired by Japanese RPGs from the 1990’s, this is normal. You give your character a silly name and press enter. The dialog box reopens and asks for a second piece of information.

YOUR OWN NAME.

When you see that question, you hesitate. You already gave the game your alias, you don’t have a second one. You consider, then type your real name into the console. The submit button has a weightiness to it. It feels personal, as if you broke off a piece of yourself and sent it in the game.

As far as Deltarune is concerned, you did.

An Homage to RPG Games of The Past

In the late 90’s, an RPG game referred to a very specific kind of product. The world was shown from the top-down, your team was composed of various heroes, they had small pixel forms and a higher-detail form for combat. Your party would fight monsters to gain experience and level up, eventually culminating in a big battle to save the world.

EarthBound and EarthBound Beginnings Now on Nintendo Switch Online

On its surface, Deltarune, created by Toby Fox, is a loving tribute to the genre. Underneath, it’s a meta-narrative commentary that forces the player to re-evaluate their relationship with games. But for a good piece of meta-commentary to work, there must be a fun game to build from.

Deltarune tells the story of Kris, a human in a town filled with friendly monsters. After getting into trouble at school, Kris and his bully Susie fall into a portal to a dark and frightening world. While there, they discover an ancient prophecy and a threat to the whole world. In chapter 1, Kris and Susie must learn to overcome their differences to save this world and find their way home.

The power of friendship is key to the story of Deltarune. In combat, players are presented with two options for battle. FIGHT, and ACT. FIGHT does what you think it does. ACT provides players a non-violent way to disarm and befriend monsters instead of killing them. Early on, players must work around Susie’s instinct to kill enemies in order to give the world its best possible ending. The game often advertises itself as ‘The RPG where no one has to die’.

Deltarune is the stand-out example in the games industry of a passionate auteur artist making exactly what they want. In dialog, the creator Toby Fox is able to seamlessly jump from wacky, comedic scenes to emotional betrayals and high-stakes conversations about destiny. The low-cost of the graphics and relatively simple gameplay gives the team room to experiment in ways you wouldn’t usually see in games.

Toby Fox is deeply in-tune with both the RPG genre he is imitating, and with the online culture of his fans. He knows when he can break the rules of his world. In chapter 3, we are introduced to a villain with a television for a head named Tenna (as in anTenna). The introduction uses a crappy, early-days CGI aesthetic that technically violates the retro aesthetic of the world. But it’s surprising and fun and breaks the usual routine. A handsome chap in chapter 5 is, without warning, given a high-resolution anime style introduction. These kinds of strange and wacky moments are par for the course in Deltarune.

You Are a Character

If Deltarune were a normal game, I would tell you that you play as Kris, the human protagonist. But Deltarune isn’t a normal game, so I must rephrase. In Deltarune, you, the player, the person sitting in front of the monitor, control Kris. Technically speaking, you are a little pixelated heart sitting inside of Kris’ chest. Whenever there’s a decision to make, the heart makes the choice. Whenever there’s danger or combat, the heart has to dodge the damage. This is an arrangement Kris isn’t altogether happy about.

Chapter 1 Enemies - Deltarune Guide - IGN

This differentiation might sound pedantic, but the situation is best understood by a scene at the end of Chapter 1. It’s almost midnight, there’s no one around. Kris climbs out of his bed, rips his heart from his chest, and tosses it in a bird cage. If it were up to Kris, he’d be rid of you forever.

Placing the player in the game has a strange effect on the narrative. When monsters are killed, it isn’t Kris that’s responsible, it’s you. During a high-stakes dialog with one of the more conflicted boss characters, you aren’t trying to make the choice that gets you the best gear, you’re trying to make the choice that best reflects your personal values. You can’t disassociate. The characters feel so much more real, as do the consequences of your actions.

This is where the second layer of Deltarune’s story reveals itself. Any good RPG doesn’t just have a single ending. Usually there’s two or three endings, with one being considered the ‘good’ ending. If you’re a good person in Deltarun, the game rewards you. The world becomes brighter and the monsters you befriended along the way end up helping you. But that’s just the good ending. A dedicated player wants to see every ending, and that means intentionally making bad decisions.

The Weird Route

Underneath the joyful storylines and fun characters of Deltarune is a darker and more personal story. They call it The Weird Route. It’s a route intended only for the overly-curious and naturally cruel. Players must be willing to kill their enemies. Players must be willing to manipulate NPCs, engage in coercive behaviors, and even push another character into losing their sense of self and doing whatever you say.

It speaks to the game design that I physically and emotionally cannot bring myself to go down The Weird Route. This isn’t the first time Toby Fox has done something like this. Deltarune is a spiritual sequel to a game called Undertale. 

In Undertale, The Evil Route required the player to grind EXP by killing every monster in every area of the game. The more you kill, the emptier the world becomes. By the end of The Evil Route, you are the villain, and the rest of the world is doing everything it can to stop you. The Evil Route is a reflection of how players played RPGS. Kill monsters, grind EXP, crush the final boss.

But in Deltarune, Toby Fox appears to be making a different kind of point. He seems to be speaking directly to the player and saying: No, your curiosity and hunger for control over the outcome of the game does not justify the actions required to see all there is to see.

This is best exemplified in one of the most unforgettable moments of The Weird Route. After a particularly heinous scene of emotional manipulation, Kris walks into a private bathroom, rips you out of his chest, throws you in a trash can, and kicks the trash can into a dented mess. A metaphorical interpretation might be that Kris hates himself for the actions he finds himself taking. But I think the scene is more literal than that. There’s a reason the file is saved with your name. Toby doesn’t want you to disassociate from your actions, he wants you to take ownership of them.

Kris isn't the only one being stuck as a puppet, but they may be the most  miserable puppet I've seen... : r/Deltarune

An Unavoidably Personal Journey

When I look back on my playthroughs of Deltarune and Undertale, there are plenty of memories of silly characters and funny scenes, but none of that is what sticks with me. Instead, I remember the moments when the game gave me complete agency. I accidentally killed a character at the start of the game without realizing there was another way. I chose to benefit myself at the cost of another. Regret aches in my chest.

Deltarune and Undertale have an extraordinary ability to break through the fourth wall and emotionally drag you into the game without breaking your suspension of disbelief. They are an experience unlike any other. It’s the kind of bold, wacky, experimental thing that could have only been created by an auteur director with a particular vision and a taste for the zany.

One Year Since My Debut and A New Anthology

Twelve months ago, I published my first novel. Since then, I have gotten a crash-course on the business of being an author, my productivity as a writer has doubled, and my novel The Human Countermove was honored by The Utah Book Awards and included on a shortlist alongside works by Brandon Sanderson and Bryan Young.

There’s a tradition in engineering. When a student finishes their four-year degree and starts their first job, they start as junior engineers. The idea behind it is that the bachelor’s program gives workers the necessary background to do the job, but to actually be skilled, you have to spend a year making mistakes.

I like to think that the day my book was published was my first day on the job site of being an author.

Utah Book Awards

Let’s start by ripping the band-aid off. I was not chosen as one of the three finalists for the Speculative Fiction category of the Utah Book Awards 2026. But I did make the top five.

I’ve had a bunch of friends and family reach out to make sure I was okay, and most of them were shocked to find I was chipper and already hard at work on my next project. As I stated in my previous post, having my debut novel be included in a top five shortlist of speculative fiction at the state level exceeded every expectation I had. This whole process has felt like a Cinderella story. New doors have opened, my writing is accelerating, and most importantly, I’m more confident than ever that the books I’m writing are worth reading.

Project Updates

In 2025, I completed Project APHELION. This year, it’s looking like I will have both Project RELENTLESS and Project PRINTHEAD ready and querying by January. My productivity has skyrocketed, and there are two reasons why. First, my health has improved, and second, I bought a FreeWrite Alpha and wow that thing is good at keeping me from getting distracted.

Outside of my big projects, there are another hundred stories in my head waiting to be told. I feel as though I understand the process of novel writing better than ever, and completing novels no longer feels like an impossible feat. With a little more discipline, I could probably finish three books per year, but I think I’d rather make the first two even better.

In between my novels, I have a handful of short stories going out for submission. One I’m particularly proud of is called A Message From Our Sponsors, it’s my very first horror piece.

A New Anthology

Another of my short stories has been published! This anthology is called Spinning Yarns and represents the works of the writers from my local Utah writing community. This year’s theme called on every story to be upbeat, fun, or adventurous. My work is called Going Platinum and tells the story of Sean, a hopeful musician who tries to stack the deck in his favor by bringing handfuls of good luck charms to his concert. It’s a sequel to another story of mine from Twisted Tales. Sean has a fun and very particular view of how the universe works that I like to revisit from time-to-time. Who knows, maybe Sean will get a whole novella one day.

Until Next Time!

For those of you who read my blog, thank you so much. It’s grown a lot in the past few months, and I’ve really enjoyed the process of sharing my thoughts on the page. Hopefully by this time next year, I’ll have another novel for sale!

The Red Rising Series is Raw Power Politics

Darrow is a Red in a world where the worst thing you can be is a Red. He works as a miner several miles beneath the surface of Mars with the rest of his family. They all dream of one day terraforming the surface and living up in the sun. But Mars was terraformed centuries ago, and the squalor, poverty, and pain the Red clans suffer only aids in growing the wealth of The Golds.

The Red Rising series by Pierce Brown isn’t here to pick through moral ambiguity. The Society is a military dictatorship that divides the population into colors according to the role they serve. It’s evil. Everyone who wasn’t born a Gold lives in service of the Golds. Some colors live more comfortably, while others toil their life away. The need for change is clear, the only question is: How will Darrow rise from nothing to break The Society’s shackles?

Book 1: A Rated-R Hunger Games

After a lot of pain and tragedy, Darrow finds himself on the surface and working for a radical group called The Sons of Ares. Outright rebellion is doomed to fail, so The Sons focus on infiltration. Darrow is carved into the shape of a Gold sent to The Institute. In The Society’s strict military system, The Institute is a brutal testing ground where the best up-and-coming talents are scouted for future fleet commands. The perfect opportunity for a secret Red to ascend.

The Institute is less of a school, and more of a year-long, ultra-violent game of capture the flag. Twelve tribes bearing the names of the twelve gods of the Roman Pantheon battle one another for control. The first Red Rising book focuses on Darrow’s exploits as a member of the violent and temperamental Mars tribe. It reads like an adult version of The Hunger Games. The mutilation, betrayal, espionage, and murder rise into rated-R territory, which also gives the story room to explore more mature themes.

I struggled with The Hunger Games, I think it’s because the participants were children and usually involuntary draftees. Red Rising solves this problem by ensuring every student in The Institute’s great game is wealthy, ambitious, and a little bit horrible. From minute one, Darrow is surrounded by backstabbing, violence-prone ‘allies’ with a long family tree of cruelty. When he is forced into drastic action, it’s hard to blame him.

Even the idealists in this story are far from objectively good. Mustang is the leader of house Minerva and the ambitious daughter of a governor. She serves as the romantic interest and the conscience of the Golds. Through the horrors of The Institute, Mustang grapples with the concept of abandoning the colors and embracing democracy, though it’s more of a thought exercise for her.

By the end of the book, Darrow is established as a towering figure of ability, and a knack for not only excelling, but breaking Gold systems.

Book 2: Playing The Game of Power

In Golden Son, Darrow accepts a position with one of the most powerful figures in the solar system. Governor Nero au Augustus. The simulations and tests of the first book come to a rapid end as Darrow enters the brutal world of interstellar power politics.

The transition proves difficult. Enemies made in The Institute pursue Darrow with lethal intent. He finds himself on the outs with his governor and facing a contract termination that is all but guaranteed to result in his death.

Golden Son is a non-stop rollercoaster ride of court intrigue, feuding families, and outright warfare. Underneath it all lies the tension between Darrow’s long-term goals and his short-term actions. Governor Augustus is no Democrat, his vision for the future of The Society is to stand on the top of the pile. To serve him risks putting a new monster in charge.

Like in the first book, we see brutal betrayals and heroic deeds all around. Each time Darrow recruits a new ally, the friction grows between his true self and the self he shows to others. Each kindness he offers to a member of a lower color costs him dearly in the political sphere.

Golden Son is like a scaled up version of Red Rising. The violence is grander, the betrayals are more sudden, and the stakes are always life-and-death. One big difference is that the Golds are much more empathetic this time around. We see that many of them are simply doing the best they can from within the system they grew up in.

Book 3: Honest War

The final book in the trilogy, Morning Star, starts with a hard reset. Darrow’s Gold identity is peeled away and he is forced to start anew. There are no beautiful feasts and high-end parties this time around. Without any political influence or status, Darrow’s enemies don’t hold back. Golds eager to enforce The Society punish entire innocent populations in their endless hunt for Darrow and The Sons of Ares.

Although the story is filled with epic battles and tense sequences, Darrow’s true war is for the hearts and minds of the people. The Sons of Ares mindless rage has to be redirected towards productive action. The working classes are fed a near-deified vision of Darrow to inspire a general uprising. The Obsidians, a group of zealous and fanatic fighters, have to be broken free from The Gold’s implanted beliefs. Finally, The Golds themselves, who liked to speak of their disgust for the military dictatorship for recreation, are forced to ask themselves if they are willing to help tear down their own system.

Book 3 was a continuation of everything that worked in Books 1 and 2. Lots of cool space battles. Lots of narrow escapes. Plenty of intrigue in the ranks. The trilogy ends in a fulfilling conclusion that makes the journey worth it.

Conclusion

Red Rising depicts an evil society set in its ways. By the end of the first chapter of the first book, you’ll already know who is good and who is evil. The moments when the book shines most were when it pitted Golds against their own system, or forced radicals to recalibrate from violence to revolution.

If you’re looking for a science fiction that is non-stop action, tension, and political thriller, the Red Rising series delivers in spades.


The Four Changes That Reshaped Me As a Person

Today’s me is different from yesterday’s me. Noon’s me is a far flung thing from morning’s me. We’re all shaped by a million little variables. Did I sleep well? Did I drink coffee? Am I sore? Am I hungry?

Each variable nudges my personality in a different direction. But at my core, I’m essentially the same person.

The further back I look, the less recognizable my core becomes. Being a teen changed me, being a young adult changed me, leaving college and entering the workforce certainly changed me. But those changes weren’t intentional. They were all externally driven. I was reacting to new environments.

When I compare the me of today against the me of fifteen years ago, there are four changes that stand out. Each was intentional, each took practice, and each redefined who I am.

Step up to the challenge

I used to be a volunteer for a non-profit that simulated star-trek missions. Being a volunteer was easy. A director told you what costume to put on, which kind of phaser to hold, and what you were supposed to say to the crew. I liked the work and I liked the feeling of contributing.

When I turned sixteen, there was an opportunity to climb from volunteer to Flight Director. For the first time in my life, I’d be paid for my work. Instead of taking orders, I’d be giving them. Instead of being part of the show, I’d be running it. From my young teen perspective, becoming a flight director represented the peak of my career.

I shadowed a dozen flight directors in preparation. I took in their methods and storytelling techniques. Each approached flight directing with their own philosophy, their own priorities, and their own wisdom.

But study only takes you so far. To really know how to direct a flight requires doing it yourself. Before officially being hired, I had to run a test flight with a real crew.

The thought scared the daylights out of me.

I put it off. I studied and shadowed and volunteered week after week. An anxiety grew in my guts. One day, after a full shift of volunteer work, I went home and cried. I couldn’t run away from my opportunity any longer. Either I was going to step up and learn to fly a ship properly, or I wasn’t. My body begged me to give up and run away. The thought of sending a polite resignation to the program director was comfortable and alluring. A quick farewell to my dream and I’d feel good again.

But my mind insisted otherwise. It demanded that before I send my resignation, I write down my reasons why. There was only one. I was afraid. It was sobering. I was ready to give up my dream because I was a little scared.

The next day, I visited the program director and scheduled my test flight.

Fear of trying something new is natural. The best way to overcome it is by facing the challenge head on. From that day forward, I set out a policy for myself. If I was afraid of doing something simply because I hadn’t done it before, I was obligated to do it.

I extend that attitude into my writing, too. I like to write a lot of different stuff, but from time to time, I come across a project that feels beyond me. Maybe the story is in an unfamiliar genre or the concept is too ambitious. But once I feel that fear inside me, I make room in my schedule and work through it.

It’s okay to put thoughts down

There was a time when I used to be an existentialist. I was desperate to find ‘the meaning of life’. I studied heaps of philosophy. My theory was that if I learned enough and wrote enough, eventually there would be an answer.

Turns out if you spend most of your time thinking on existential questions, you’re not gonna be a super happy person. Even when I was trying not to think of philosophy, the questions bubbled back into my brain and I felt obligated to ponder. Maybe if I chipped away long enough, eventually the answer would come to me.

It didn’t. The solution that improved my life turned out to be a hundred times easier.

Put the question down.

It was a simple technique. I’d imagine my obsession as a piece of paper in my hands, then I’d put that piece of paper down on a table. This wasn’t a method to run away from my worries. I wasn’t stuffing the paper in a box or ripping it to pieces, I was putting it aside for later.

What I really learned was a tool for control over my own thoughts. The existentialism faded in a month or two, and the technique turned out to be useful in plenty of other places. After a full day of engineering work, I had the tools to store my thoughts for tomorrow. When relationship troubles hounded my head and sent me into a tizzy, I could table them until they became relevant again.

Sometimes our minds feel wild and irrepressible. They throw thoughts at us and demand we consider them. But the mind can be tamed. Ever since getting control of my thoughts, I’ve been able to focus on my interests without being distracted by depressing existentialities like the meaning of life.

See the good first

Cynicism is a terrible ailment. It takes the beauty of the world and warps it through a funhouse mirror until all you can see are flaws, mistakes, and malicious intentions. I was a cynic for a long time. I called it ‘being analytical’. What I didn’t see was the way ‘being analytical’ was stripping the joy from my day-to-day life.

Funnily enough, I wasn’t trying to cure myself of cynicism.

When I first entered the writing sphere, I realized something about myself. Each time I watched a big-budget movie, or read a well-received book, or saw a local play, I never liked them. There would always be a flaw that ruined the piece. I’d watch a two hour movie of wondrous scenes and exciting plots, but then there’d be ‘that one scene’ where the tension dropped, and suddenly the whole movie was ruined.

This was a problem for me. I was just starting my journey to become a writer, which meant most pieces I read and most pieces I wrote were going to have flaws. If I didn’t want to be a jerk, I needed to find a way to celebrate the good.

So I invented a new policy. Each time I finished seeing a play or watching a movie or reading a book, I’d list every element of the experience that I enjoyed. Did I like a certain scene? Was there an actor that did an exceptional job? Did the plot draw me in?

After I listed all the positives, I’d allow myself to review the negatives as a treat. The funny thing was, when I listed all the negatives, they were never as long as the list of positives. When I weighed the two sides against each other, I’d find that on the whole, I found the experience to be quite good.

It was never my intention to stop being a cynic. If you asked me back then, I would have said being a cynic kept me sharp. But almost by accident, over the course of a few months of weighing the ‘good’ and the ‘bad’ of various shows and books, I was finding I enjoyed every piece of art I experienced.

It was transformational.

I extended my little game beyond art. Suddenly that trip to the local diner was a little brighter than before. Friends who used to be deeply-flawed people were suddenly good and well-intended people.

I even took a tally of my life as a whole. By the end of the tally, I found myself smiling because there were so many reasons to be happy.

Put people first

People used to be a means to an end. When I interacted with them, I was respectful, but hurried. They were the obstacle to my goals. Worrying about their lives seemed like a distraction better suited for their family and close friends.

I learned my lesson on this the hard way. Think Ebeneezer Scrooge in Christmas Carol.

After some hard times, I realized the joy of life was sharing it with others. And the only way to share life with others was to value the people around you.

My exercise here was simple: Whenever I had a task that required dealing with someone, the task was secondary, the person was primary. Let’s say I was at my job visiting IT to get my computer reset. It already took 5 minutes to walk down, so I might as well make some chat with the team at the desk. I’d ask about their life, how they were feeling, opinions on movies, whatever. No matter what, I wanted the person I was chatting with to know that they mattered more than the errand.

The more I took an interest in other’s lives, the more they took an interest in mine. A conversation or two and I’d have a new friend. Even in high stress situations I didn’t have to worry, my priority was the person on the other side of the table. The task would eventually sort itself out.

Over a couple years of practice, my little change in priorities has reshaped my world. People used to be competition and obstacles. Now they were the reason to go out and get the task done. Errands became a delight, conversations reached deeper depths, and the more I talked, the more I found people working through the same challenges and the same issues as myself.

Conclusion

Each time I changed who I was, that change was in reaction to external circumstances. I think that’s natural. It’s hard to voluntarily change yourself if you feel your life is already working. The world naturally comes along every once in a while and punches us all in the face. The important thing is what we do afterwards.

When I got scared of trying something new, I could have retreated. When I was overwhelmed by existentialism, I could have embraced nihilism. When I struggled with people, I could have started avoiding them.

I’m really glad the first of my changes was a willingness to take on challenges. Changing yourself is a big challenge. It requires acknowledging that the way you interact with the world is flawed, and that you need to explicitly adjust your behavior in ways that don’t feel natural.

But the great thing is, when you change your behavior in the right way, you can feel it. In time, and with enough practice, what was unnatural becomes the most natural thing in the world.

My Book Has Been Honored! (And Thoughts on Ambition)

I don’t enjoy competition. Paradoxically, I do enjoy competing. When you’re competing, you push yourself and push yourself and watch as your skills improve. It’s the stuff that comes after the skill building that sucks. A competition pits you against your friends and peers. Instead of celebrating successes, you become adversaries, rooting for one another’s failure. It’s unnecessary conflict, and it’s the reason I don’t submit my writing to local competitions.

Back in February, a friend of mine convinced me to take a moon shot. The Utah Book Awards. It was such a large competition that I wouldn’t recognize the names of the majority of my opponents. And what were the chances I’d be chosen, anyway?

It’s my first ever writing honor. The Human Countermove has been selected as one of Utah’s Five Notable Reads in Speculative Fiction for 2026 and is in competition to win the grand prize. I was wrong about not knowing my competitors, too. My work is up against some of the biggest names in Utah. Brandon Sanderson, Bryan Young, CK Turner, and Robyn Dabney.

A Healthy Ambition

When I heard the news, I got so excited I forgot to reply to the email. It’s been torture keeping this secret to myself. But ever since the announcement was made, I’ve been thinking a lot about the future.

I used to struggle with ambition. I was a high-performing student and a high-performing employee. If there was a grade to earn or a task to be done, I insisted on being the one to do it. But after years of striving, I realized something. My work didn’t satisfy. When I look back, the cause is clear. I wasn’t just ambitious, I was insatiable. I wanted an indefinable ‘more’ for more’s sake, and nothing less than more would do. Some might call it FOMO. At one point, a boss of mine was projecting my future earnings. He told me my salary would cap at more than double the rate I was being paid. When he asked if it was enough, I couldn’t answer him. How could I? A salary cap was anathema to my ‘more, more, more’ philosophy.

That period of my life has thankfully passed. These days, I find myself content. There’s plenty of happiness in the little moments. When I’m eating a bowl of oatmeal in a sunbeam, I’m at peace. When I’m on a walk around the park, I’m happy. ‘More’ doesn’t come into it. The present satisfies me just fine.

That said, a part of me loves the journey of self-growth. You could call it ambition if you wanted. Sometimes I think it’s just our in-built desire to make use of the precious time we’ve been given. If I’m of sound mind and strong body, then what’s there to do but work hard and contribute to the common good?

So I’m ambitious again. Not for myself, not for ‘more’, but to keep busy and contribute to the world. I still find those moments of contentment, but I also find joy in the pride of a job well done and a day’s work writing to the best of my ability.

Climbing The Writing Ladder

When you release a book, it’s hard to tell if it’s any good. It took me four months to gain any confidence in mine. The biggest signal of the book’s quality was that half of my friends and most of my extended family had read it from cover-to-cover. When they came to talk to me about it, they were excited, engaged, and eager to discuss. One of my best friends has now read The Human Countermove three times. I’m told that’s a rarity.

Since publishing, I’ve written a couple more unreleased books and submitted a few short stories for local anthologies. But every once in a while, I write a story that crackles. It feels fresh in a way totally unlike my past writing, and I start to wonder. Should I be saving those ‘crackling’ stories for a more competitive contest? This award has confirmed my suspicions.

I’ve always imagined the skill of writing as a pyramid. The better you get, the higher you climb on the pyramids tiers and the better your peers become. I organize the pyramid in the same manner as sports teams and performing clubs. City -> County -> State -> Region -> National -> International.

I use this system not to compare myself to others, but because I want to improve as a writer. The best way to grow is to surround yourself with people at, or slightly above your own skill level. What better way is there to learn than to lose against a more practiced peer?

Room to Grow

My old approach to short story submissions was scattered. I’d submit to a few local contests a year based on word of mouth. I’m now pivoting to a higher competition level. My targets are the contests with hundreds of submitters and long histories. I’m pushing my writing to its limit. Art is always subjective, but technique can be sharpened to a point.

I’m experimenting, too. Every story I write is pulled from a different era of the novel writing movement. Often I don’t even know if the story will make sense until it’s on the page.

For me, ambition in writing isn’t about accolades, it’s about testing new ideas on the page and offering those experiments to the contest judges for honest feedback. I don’t have a goal in mind, I’m sharpening my craft because I enjoy the process of sharpening.

The Present

Whenever a friend reads about my award, they send me a text along the lines of, “YOU’RE UP AGAINST BRANDON SANDERSON??!?”

In a faux-macho voice, I respond, “Dude’s washed. I’m sending him home.”

It’s all in jest. For me, being included on a list with people as talented as Brandon Sanderson, or Bryan Young, an author I know personally and hugely respect, is a bigger achievement than I could have imagined receiving at this stage of my career. I’m treating it like a step forward into something new.

Thank you to all my readers for following my journey so far. There’s a long way to go, and so much more for me to learn. I promise you now that I’m nowhere near done learning, and nowhere near done writing.

In a nation ruled by AI Minds, productivity is everything, even play.

Once a legend in the world of strategy games, Zouk Solinsen is just another burnout in a society obsessed with efficiency. But when the Minds announce a high-stakes tournament, with a seat on the ruling council as the prize, Zouk is drawn back into the fray, determined to reshape the future.

With help from the enigmatic Torrez Institute, Zouk racks up early victories against the Minds. But when Maya Torrez reveals the cost of her support, a violent coup against the Minds, he rejects it and strikes out alone.

Now, with no allies, dwindling resources, and a nation on the brink, Zouk faces the biggest game of his life, and a final, impossible choice: reform the system from within, or burn it all down.

The Human Countermove

Oh, I’m A Creative

Seven years writing, and I’ve only just realized that I’m in the arts.

The Professional

I began my writing career in a very peculiar place. I wrote star-trek style simulations for students. The stories were fit to purpose. We identified a target curriculum, then produced a story that drew in those elements to challenge a student’s understanding of the material. “Oh no, one of the six volcanoes in this area is going to explode! Collect evidence and determine which volcano is active so we can evacuate the local area.”

It wasn’t art, it was instructive. The creative elements were a delivery system for the educational applications. Sure, a graphics team created 3D videos and voice actors performed the dialog, but all that stuff felt more like a factory than an art studio. In a day, I’d spend an hour writing stories, and another seven discussing logistics, scheduling actors, receiving story feedback, providing graphical feedback, and reviewing classroom use. The team’s biggest concern wasn’t quality, but profitability.

The Playwright

The first thing I did when I left my job was write a stage play. Whenever I talked about the project, I called it ‘a piece of candy’. It was a silly story about a group of young adults who stole a priceless painting with no plan on how to sell it. It was a farce, it couldn’t possibly be art! That was how I justified it to myself. After the staged reading, I left the script to rot. To me, it wasn’t art, it was a fun way to entertain people.

The Genre Writer

A year ago I published my first book, The Human Countermove. You’d think physically selling the product of my own creative labor would be enough for me to recognize myself as an artist. It wasn’t. 

First, my novel was a science fiction, a genre piece, not art. It was inspired by my love of chess, how could something with a gaming origin be artistic? If the story resonated with audiences, it just meant I was doing my job. It  was the mechanical process of pulling the levers of human emotion. 

Breaking A Mental Block

It could be that I associated ‘art’ with awards, and I associated awards with the elites, and when I imagined my writing, I didn’t see myself as writing for elites. I even attended an event called ‘arts in the park’ and didn’t put it together.

Regardless, it was something benign that finally shattered the glass.

I filed my taxes.

In past years, I’ve always been able to list my job as ‘Software Engineer’. It was a useful box to put myself in. I was a coder with a fiction writing hobby.

This year that wasn’t an option. At the top of my 1040, I was forced to mark the option labelled ‘self-employed’. One line down, those damn taxmen forced me to identify myself as what I am. A novelist. I was a novelist.

A couple weeks later I was talking to one of my engineering friends. He asked me about my latest novel, the fool. As I described it, I made two realizations. One, it was super weird. And two, the message was core to the material. Market appeal hadn’t even occurred to me. I was writing the story because I wanted to tell it, because I wanted to see it in the world. I couldn’t escape the label anymore. I was making art.

Looking back, I had been making art from the start. My novel wasn’t just a sci-fi dystopia, it was a discussion about our relationship with technology and the modern world’s instinct to strip fulfillment from our lives. My ‘piece of candy’ stageplay explored the way a single painting could mean seven things to seven people. Even my old starship ed-tech stuff explored themes of overconsumption, greed, and good and evil.

Regardless of how I felt about the quality of my work, everything I had done was creative and contributed to society’s conversation of life and philosophy.

Capitalism Ruins Everything

As I look back on my avoidance of the ’artistic’ label, there’s one particular mental block that was harder to overcome than the rest. Every time I finished writing a story, I had to sell it.

If you ever ask an author how to sell a book, they’ll always tell you the same thing, “Push your writer brain out of the room and bring in the business brain”. In order to survive, I had to sell my work, and in order to sell my work, I had to reduce it to its most basic components. Content Type: Book, Genre: Dystopian Sci-fi, Audience: Fans of Chess, etc. etc.

When I write, I write from the heart. The day my writer brain finishes his writing, the business brain cuts the mental umbilical cord and sees the work through the eyes of a capitalist. Stories become content. Content becomes products. I wasn’t a writer, I was a content creator. I wasn’t a novelist, I just wrote books.

It’s only in the last few months that I’ve realized what I’ve been doing the whole time. The reason I pick the stories I pick is not because of their market appeal, it’s because I resonate with the message. I dabble and practice and experiment, not to produce a more appealing product, but to tell better stories.

Conclusion

If you’re in the creative field, you’re an artist. It’s easy to gatekeep. The capitalist world is eager to tell you that you aren’t artistic until you can make money from your work. The inherent danger in that attitude is that you reduce your work to its success financially, and what makes a bestseller is different from what makes a resonant story.

The topic of profitability is a regular guest at my writer’s group. I suspect the same is true of every writer’s group in the country. By limiting ourselves to a particular view of success, by refusing to allow ourselves the label of ‘artist’, we cut off what may be our most personal and most meaningful works.

Every writer I’ve ever met has been, to some degree, trying to express themselves through their storytelling. They are all artists. No one goes into it for the money. So how do we keep getting tricked into dropping the label and defining ourselves by the singularly reductive metric of ‘total sales’?

New Writers Are Learning With AI Training Wheels

I’ve been a part of my local writing chapter for a little over 5 years. It wasn’t long after I started that ChatGPT was released into the world. Being the tech person I am, I fiddled with it. I learned how to use it for work, then shared what I learned with my fellow writers. At the time, it was a novelty. There was a sense of looming doom whenever we discussed it, but that looming doom was in the distant future.

Boy the distant future came up quick.

An AI Priest

I don’t use AI in my writing. I don’t use it in my editing. Unfortunately, as a young person that wants to be able to maintain a career ten years from now, I am forced to regularly experiment with the new AI models and learn how they work. The knowledge that experimentation has given me made me the tech expert in every writer’s room. That expertise turned me into something I didn’t expect, a priest of sorts.

Last month, during one of my chapter’s write-ins, someone came up to me to discuss their own experiments with AI. They spoke in a hushed voice, slid the work to me like it was contraband, then asked my opinion on what it all meant. I felt like I was a priest in a confessional, giving absolution to the sinner. “No, you don’t have to be ashamed of a test.”, “Yes, your AI story is disqualified from the contest”, “I wouldn’t trust an AI on opinions of taste, but that’s just me.”

In the writing world, there’s a deep shame associated with using AI. The community, without saying it out loud, has quietly endorsed a system of exile for the AI writer. I understand the instinct. I learned how to write without AI, all the best writers in my chapter learned without AI. How could anyone using AI become a ‘real’ writer?

After five or six confessionals, I realized something. It wasn’t the experienced writers that were dabbling with AI. It was the rookies.

The Next Generation of Writers

Do you remember when you first started writing?

I remember it was really hard. My mind was brimming with ideas, but when my fingers reached the keyboard, I had to push my wondrous scenes through the meat grinder of the page. Everything got all messed up, it was never as beautiful as I envisioned, and sometimes the product was incomprehensible. I ended up shoving an entire novel through that meatgrinder, now I hide that novel away. Things only started working when I brought in a professional to guide me.

In games, they call it a difficulty curve. When the game is really hard, they call it a difficulty cliff. Learning to write well is a steep, steep mountain. Most of us that scaled that mountain have forgotten what it was like.

My step-father picked up writing last year. He had never written a story before that. He’s a very tech-savvy guy, so rather than climb the cliffs of storytelling, he wrote his stories using a tool. Novelmaker. In one week, the AI wrote six books.

You might recoil reading that number. Six books in one week. I would have too, except that I knew he’d never try to publish them. It wasn’t about the money, it wasn’t about the fame, it was an expression of his creativity. He wanted to see his ideas play out on the page.

He took a break after the sixth book. Since then he’s spoken to me about writing more, and about writing better. He’s taken an interest in the craft and he’s started to see the weaknesses of AI writing. In time, he might even write a few stories of his own. I think it’s wonderful.

Last year, I presented on AI again to my writing group. I warned them that five or six years from now, new writers would learn to write not by trying and failing, but by using AI to generate their first stories. My estimate was wrong. It wasn’t five or six years, it was twelve months.

Half the new writers in my writing group have dabbled with AI. Some have asked for ChatGPT’s opinion on their work. Some have generated entire stories using it. I’m not talking about seventeen year olds that were raised on AI, either. These are adults entering the writing space using AI from the get-go.

The difficulty cliff in writing is too steep for newcomers. AI has softened the experience. On the one hand, it means there’s a glut of terrible writing. On the other hand, it means more writers are discovering their voice than ever before.

Gatekeeping Will Kill Communities

Every person is entitled to their opinion, especially on a topic as controversial as AI. It’s a values-based decision, and each of us has their own set of values. Some people think using AI for anything at all means you’ve violated some unspoken code of conduct. Some people think generating a book that’s a paraphrased copy of a different book is good business. The truth has to lie somewhere in between.

It’s okay for each person to draw personal boundaries. Personally, I’d never use AI to generate or edit my works. I think we get into trouble when we start drawing lines for others. New writers don’t ask for feedback on a one-page story that’s horribly written anymore. They show up with a ten-page story that’s bloated with filler words and ChatGPT cliches. It won’t be long before all prospective writers begin their journey using AI. As a community, we can’t just show those people the door.

That doesn’t mean we start allowing AI-generated stories to be submitted to our anthologies. It doesn’t mean we don’t point out that a story was AI-assisted. It just means we must continue to be welcoming to newcomers, no matter how they got into the art. When it becomes hard to empathize, I imagine a teen posting a forum: All the stories I’ve ever written were created with AI, I don’t feel like I’m a real writer. How do I get better?

Compassion and patience are the answers. From what I’ve seen as an accidental Writer-Priest, AI writing is like training wheels. Once a rookie learns to pedal, they’ll be eager to go without.

First Contact Transcript, Species-215

First Contact, Species-215 (Colloquially known as The Scourge)

Notes have been added to provide expert context.

S-215 Transcript #1 (First Contact):

BEEP BEEP

BEEP BEEP BEEP

BEEP BEEP BEEP BEEP BEEP

*Fibonacci sequence continued until 13.*

Earth Station B, operator 6, Mark Simmons responds: 

Clear. Identify.

FRIEND*

*Message received in direct english

*Word in S-215 lexicon carries second meaning of TOOL

Hello friend. Location?

*S215 responds with coordinates of Ross 248, located approximately ten light-years from Earth.

You are Rumbigeals?

*Rumbigeals (S11) are the known residents of Ross 248 and were originally contacts twenty-three years prior to S215.

NOT RUMBIGEALS. FRIEND.

What is your species name?

*Pause in responses lasts thirty-one minutes.

MOURNERS. WE ARE THE MOURNERS. YOU ARE HUMANS.

Hello mourners, humanity welcomes you.

WE ARE GLEEFUL TO MEET YOU.

Your english is excellent. What is your business?

*First contact conversation ends here. Operator Mark Simmons noted the high lingual capacity of this alien species and speculated that they had analyzed humanity’s early interplanetary broadcasts.

S-11 Transcript #18,216 (Initiated approximately five hours later):

MS: Good meetings Rumbigeals, which operator am I speaking to?

Operator two of fifteen.

*Mark Simmons notes that fifteen is the total number of operators, not the number currently on shift. This is against protocol.

MS: Zorle! This is Mark. How are the new spawnlings?

Challenging but rewarding. Thank you for inquiring.

MS: Good, that’s how they’re supposed to be! Just a moment.

*It is here that Mark Simmons is joined by Earth Station B’s director. The two discuss Zorle’s unusually curt responses for nine minutes, forty-three seconds.

Mark? Are you there Mark?

MS: I’m here Zorle. Just wanted to check on you. Is everything okay?

I am good Mark. We are good.

MS: I’m glad.

Thank you for checking in. I have to go.

MS: Have you heard of a species called the mourners?

No.

MS: Okay. Thanks anyway.

*Six minutes pass

Wait. Yes. I know the mourners.

*Mark Simmons notes that all his messages from here on were subject to approval from the station director.

MS: What do you know about them?

Nomads. Travellers. Rovers. Wayfarers. Peaceful drifters. Not a problem.

MS: They sound like a nice group of people.

If you are lucky they will pass through your system and trade with your species.

MS: Yeah, I’ll cross my fingers. Be well, Zorle.

*Be well in Rumbigean is considered a permanent form of goodbye.

I wait for our next hello Mark.

*On completion of this conversation, Earth ceased communication to S-9. No messages were ever again received from the Rumbigeals.

S-215 Transcript #2:

*All messages to S-215 from this point forward were prepared, reviewed, and submitted from within Earth Station A’s situation room. Mark Simmons was brought in to type the messages and to retain communicative continuity.

Hello. Mourners are you there?

WE ARE HERE MARK. WE ARE CLOSER NOW.

Closer to Earth, you mean?

YES, WE ARE CLOSER. WE HAVE MUCH TO SHARE.

How much closer are you?

*Coordinates list unoccupied solar system Lalande 21185, approximately 8.31 lightyears from Earth.

*Chief of Security Lorne Richards types the next message.

How fast are you able to travel?

*No response after thirty minutes. The keyboard is returned to Mark Simmons.

Can you tell us anything about what you intend to share with us?

WE CANNOT RUIN THE SURPRISE.

Is it information?

IT IS A NEW WAY TO LIVE.

*Additional messages were forwarded to S-215, but no response was recieved.

Final notes:

Approximately 48 hours after this conversation, Earth’s governmental bodies approved an additional $12.9 trillion dollars in starship development and $4.5 trillion in weapons research. 9 additional species ceased all communication in the coming months. For further information, review documents on The Scourge, The Abandonment of Earth’s Southwestern Hemisphere, and Policies Regarding Encounters with Half-Dead.

The Amazing Digital Circus Mixes Marketing and Story

Sometimes I watch a little more Youtube than I should. My algorithm consists mostly of video essays on the economy, tournament footage, and random gaming clips. Well one day I was whiling the hours away watching a bit of nonsense, and the algorithm recommended the pilot to a new cartoon series. The Amazing Digital Circus. I did a cursory search and discovered this random pilot is the start of a mega-successful series with a massive fanbase, all based on an old sci-fi horror called I Have No Mouth and I Must Scream.

This week the finale was released and I binged the entire back half of the series in one night. It’s a fun and tense series for teens and young adults that was well worth the watch. But the thing that caught my eye was how Glitch Productions blurred the line between new episodes, new merch, and marketing.

Plot

The Amazing Digital Circus tells the story of a group of unfortunates trapped inside an old 1990’s videogame. No one remembers their name, and everyone has taken on the form of an avatar appropriate for the circus atmosphere of the game. Kinger is a king chess piece, Jax is a prankster rabbit, and the protagonist Pomni is a sad little jester with very expressive eyes.

Running the world is an AI named Caine. Caine has godlike power in the simulation and a primary mission of keeping his trapped human guests engaged with his various adventures. If you’re familiar with the original Harlan Ellison story there may be some alarms going off in your head here. Thankfully instead of behaving like the malevolent AM of the original story, Caine brings an energy that’s a mix of circus barker and the Genie from Disney’s Aladdin (best captured during his show-stopping song in the eight episode).

Caine’s adventures inevitably go off the tracks in a dangerous and psychologically tormenting direction, and the plot of the show focuses on its human cast’s efforts to endure Caine’s accidental tortures while seeking a way out of their digital prison. It might sound like a horrific story, but the cartoony characters, comedic tone, and wacky settings take most of the edge off the physical horror, leaving only the existential.

An Exploration of Psychological Conditions

Since death is off the table, the worst-case scenario for our band of plucky characters is called ‘abstraction’. Years spent trapped in a simulation take their toll. If a character loses their grip on reality too much, they ‘abstract’, which means turning into a horrible monster that Caine makes sure to store permanently in the basement.

Keeping each other sane and healthy becomes the day-to-day focus of our characters. Each character has to fight their own inner-demons. To add insult to injury, the avatars in the game are specifically designed as physical representation of each person’s psychological struggles. Gangle carries a collection of masks and can only express the emotion on the mask she wears. Zooble’s body is an assortment of components she can mix and match, representing her own body dysmorphia. Ragatha is a raggedy ann doll that’s desperate for other’s approval. As the series goes on, we see each character’s deal with their own psychological turmoil. As you can imagine, there’s a heavy theme of self-acceptance that runs through the story.

Marketing Blurring Into Story

The entire series of The Amazing Digital Circus (TADS) was released directly to Youtube, rather than through some streaming service. From an accessibility standpoint, this allowed the show to reach a massive teen and young adult audience. From a financial standpoint, this meant Glitch Productions had to get creative.

If you’ve already seen every episode of TADS, you’ve actually only seen about 75% of the content related to the story. When a company advertises their upcoming episode, it’s a cut up of clips from the episode. Not here. Every preview TADS is entirely unique content. The AI Caine speaks directly to the audience, and often reveals elements of his character that weren’t visible inside the story.

One particularly meta moment comes when Caine advertises the series by practicing knife throwing on poor Pomni. Then in one of the later episodes, Pomni is blinked out of existence while eating a sandwich, and when she returns, she has a bunch of knives sticking into her jester avatar. The commercials are literally canon to the series.

But it doesn’t just extend to previews. Merchandising is a key element of funding TADS, so one of Caine’s favorite gimmicks in the youtube shorts is to punish his players by taking their avatars and turning them into the plushies that are sold online and forcing them to sing songs or engage in various harrowing challenges. After watching the whole series, the best thing to do is go to Glitch Production’s Youtube channel and watch all the advertisements. They even hid some key lore related to one of the ‘abstracted’ characters that isn’t present in the main series while advertising pins and plushies.

Conclusion

The story is a great modernizing of a sci-fi classic with modern, psychological sensibility. But the greatest innovation of this series comes in the marketing. Glitch Productions didn’t just make a great story, it produced an online experience. The voice actors are regularly invited to play games with one another online, they’re brought out to cons, the fanbase is constantly speculating on tiny aspects of the lore, they even got the finale into theaters (with a sing-a-long of Caine’s song that you can see online).

We’re getting to a place in the modern age where tv advertising and big posters aren’t the way to get butts in seats. Rather than following the cinema model, Glitch Productions followed the model set by the game series Five Nights at Freddy’s. Make a ton of content, add enough deep lore to get the fanbase buzzing, and produce tiers of content. The end result is that no matter what kind of fan you are, you’ll always leave satiated.

The Monkey Wrench Gang Taps Into A Timeless Rage

My favorite books are the ones written from a totally unique perspective. For me, there is no greater joy than seeing the world through the eyes of someone I’ve never even met. What matters little to me matters lots to them. What I don’t see, they stared at their entire life. What I hate, they love.

The Monkey Wrench Gang by Edward Abbey is one of those books. It’s fifty years old, but its rage makes it feel like it was written yesterday. Edward Abbey is a self-described anarchist. A warrior against the industrial world. And the way he shares his views is downright infectious.

Eco Warriors in Southern Utah

The Monkey Wrench Gang tells the story of four people who don’t fit into society. Hayduke is a Vietnam veteran with a hatred for authority. Seldon Seen Smith is a polygamist whose hometown was drowned by the creation of Lake Powell. Doc Sarvis is a healer and a skilled billboard toppler. Lastly, Bonnie Abbzug is a dancer from the Bronx. When these four anti-establishment individuals discover their shared worldview, they set to work dismantling the machines and symbols of industry all over Southern Utah.

Sabotaging freeway constructions, shoving tractors off cliffs, even destroying a bridge or two are well within this group’s capability. Every act is described in thorough detail. The book follows the group as they move from job to job, each act of rebellion more ambitious than the last. We see the quiet moments as they probe each other’s philosophies, the loud moments when their work inevitably runs afoul of law enforcement, and the scary moments when life and death are in the balance.

The writing has a country edge to it. The dialog can swing blunt and vulgar, and some of the behaviors of the characters can be downright classless. But at the same time, it’s authentic. These aren’t perfect people, they have vices and flaws and pasts that torment them. When a helicopter comes flying over and Hayduke warns the team not to look up, it’s not because he studied helicopters in a book, it’s because he had to hide from them in the war.

There are so many stories these days about people with perfect lives and simple pasts. They use clean language and avoid offensive action. One mistake often defines who they are. We want to be able to sympathize with our characters. They need to appeal broadly.

These characters aren’t like that. They’re flawed, they’re often broken, and when they engage with the world, it’s with an edge sharpened by years of living outside of civilized society.

Rage and Anarchy

Edward Abbey’s vision of the world is seeped in rage. The characters aren’t mad at a single broken part of a mostly working system, but at a humanity that can’t seem to stop themselves. When Hayduke and Doc look out at a new bridge across the Utah Desert, they don’t see a great new way to travel, they see modern industry bulldozing over what used to belong to all of us.

And it’s not high-minded either. When Bonnie sees a bridge that brings more traffic to a certain canyon, she’s pissed her canyon is being taken away. When “Seldom Seen” Smith looks at Lake Powell, he sees the town he used to live in and the canyons and secrets he used to know buried by a new recreational fishing area.

The world they remembered was taken from them.

It’s my favorite aspect of this book. I’m pretty young, by the time I was born Utah was full-speed on industrialization. Two years ago, the view from my home was a big flat desert. Now it’s three layers of houses. My only memory of Utah is now. This book captures the state when it was untamed.

A lot of books today like to talk about anger. Characters go on big diatribes about ‘getting back what was taken’. In most cases, I find that talk empty. Not here. When Hayduke sees a tractor, gets out his car, and drives it into a ravine just to stall industrialization for a day or two, I feel that in my soul.

The Right Book A Half Century Later

Don’t read this book for a great ending, read it for the adventure, read it to see the world through an anarchist’s eyes, read it to feel a rage that’s not acceptable in polite society. We live in such a censored age, a lot of the words I want to use to describe this book and the actions taken in it have to be left out of the review.

I picked this book up because three of the most interesting people I had ever met all recommended it. Now I understand why. In a lot of ways, it feels like the perfect timing. Utah sits at the center of a new war against data centers. The rage I felt in Hayduke’s heart as he watched the government lay down miles and miles of freeway is the same rage that pulses in my own as I read about the new mega-structures they want to build in Box Elder. It’s the pain of seeing the world we grew up in ripped away and turned into something we don’t understand.

The Monkey Wrench Gang taps into emotions most books can’t reach. It’s fifty years old, but it feels like it was written yesterday.