I Built my Book Around a Board Game

Board games are usually designed to be played by a group of people. The mechanics are built so that each person has high agency over their own moves and can pursue their own strategy to win. When someone takes ten minutes to make a move, it’s because the player has so many considerations, there’s a real need to think. 

If a person can barely track their own moves in a game, how could a reader track an entire game inside a book?

Despite being well aware of the challenges, I put a board game in my first book. In fact, I built the story around it.

LINE. Leadership in Near Emulation. I designed it from scratch. I was able to design a game that was compelling to read about and one that was fun to watch. From the moment I started, I gave myself one important instruction: Keep it simple.

If I ask a reader to track a hand of cards, or all the powerups affecting one of my protagonist’s heroes, I’ll lose them. The only people who understand all the subtleties of a game of Settlers of Catan are the people who played it, and even then, no one knows the entire story. Too many mechanics, too many unknowns, too many surprises. For a reader, an environment like this is hard to track and it doesn’t feel fair to the protagonist.

In LINE, there are only two pieces. Squadrons and walls. The squadrons move from tile to tile and fire on the enemy, while the walls do exactly what walls always do. Simple. At a glance, a casual viewer can glean the entire status of the game. “The enemy army flooded across the map”, or “Every squadron was hunkered down, hiding inside the base and waiting for the ambush.”

Like any good action scene, I avoided over-choreographing the movements on the board. We don’t need to know every intricate detail, we just need to get a feel for the moment, and the challenges facing the protagonist.

On a real board, an attack would translate to a bunch of dice being rolled or a computer running dozens of Random Number rolls. But a reader doesn’t need to know any of that, they just need to know the outcome and what it means for our hero. “The enemy’s walls crumbled under weapons fire. Finally, our battle of attrition was coming to an end.”

As in most board games, some turns completely transform the game, or even hand the victory to one player or the other. But other turns are quiet, an incremental step forward, a plodding move building up to the battle’s climax. When turns like this arise, I use the timeskip. Just like we don’t need to see every piece, we don’t need to see every moment. What I’m really giving the reader isn’t the livestream of the game, it’s a recap with live commentary from the protagonist. All the exciting bits, all the cerebral moments, none of the fluff.

“On Turn 8, a few walls repelled enemy aggression. By turn 24, I had completed ‘The Fallen Star” and set to work preparing an attack.”

But what really defines competition isn’t what happens on the board, it’s who our protagonist is facing. The adversary.

A board game in a book can be exciting on its own. But after a game or two, it gets stale. The audience has seen everything the mechanics have to offer. What really makes a game, or any sport exciting, is the human element.

Every player has their own flavor, their own approach to playing that gives the game a fresh feel. That feeling is informed by the player’s motivations, their intent, and their background. From the way the opponent moves a piece, we can derive how much experience they have with the game. From the way they rock in their chair, we can sense mental distress. It’s these reactions that help us contextualize the game’s importance without having to say it out loud.

Even the protagonist shows these attributes. When they make a mistake, sometimes it’s a ‘clench your fists’ moment, and sometimes it’s a ‘rip your hair out and scold yourself for throwing everything away’ blunder. Since we’re in their head, we know the reason behind their reaction. The whole book has been building to a single game, and now it’s all over because our hero got distracted by a bird for half a second.

But not everything in the story can be a board game. The game may be the most important thing in the protagonist’s life, they still need a reason to play it. The more drama around the game, the better. The harder the opponent, the better.

For my book, I chose the hardest opponents possible. AI Minds. With each game, it’s not just a difficult match, it’s an impossible one. In games like this, the buildup is as exciting as the game. How can Zouk win? What strategy could he possibly use to beat something that plays more games in a week than he does in a lifetime?

The prep matters. It’s like scaling a mountain. If someone casually scales the whole thing on the first try, how difficult was it in the first place? But if we see that person map out their entire approach, do practice runs, and scrape grass from the cracks. We get a much better understanding of the difficulty at hand. If the climber has been practicing jumping from one rock  to the other for months, we’ll be thinking about that challenge the whole way up the wall.

After writing a couple LINE games into my story, I still felt the stakes could be bigger. If these games really are determining the future of Ion, they should be played in a stadium. Even better, they should be played with real people on the field. Every game matters to the protagonist, but a few field games are a great way to turn the dial all the way to MAX.

Zouk’s coach helps him work on strategy, finding the right approach and memorizing hundreds of moves. But more importantly, building the game up in the reader’s head. When Zouk thinks he’s found a blindspot in The Mind of Strategy and Warfare’s Algorithm, he spends the entire game getting his units into that blindspot. The tension builds. We may not know all the little nuances of Zouk’s play, we may be skipping five or six turns ahead at a time, but we know what’s coming. We know everything depends on one moment. Will War notice their blindspot, or will Zouk pull off a historic victory?

The Human Countermove is now available for purchase!

My Debut Novel “The Human Countermove” Is Now Available!

I’m gonna keep this update brief.

After three years my debut novel is now available to purchase on Amazon! It’s a cerebral, near-future sci-fi built from my love of strategy games like Chess. In the next few days I will be releasing a post discussing all the different strategies and games I built my book from, but today it’s all about the celebration!

Thank you to all my readers, my family, and my friends. Becoming a novelist took a lot longer than I expected, but I’ve enjoyed every little project along the way. The terrible practice novel, the staged reading of my play, the years developing ed-tech stories for students, each project was a step on my journey here.

Don’t worry, I have no intention of stopping. My next project (Project APHELION) is already about 10% of the way through its second draft, so hopefully it won’t be too long before we’re back here again with another exciting story.

As I schedule appearances at book signings, farmer’s markets, and reader events, I will post them here.

Thank you again, and happy reading.

– Logan Sidwell

The Human Countermove is now available for purchase! https://www.amazon.com/dp/B0FM9R7T5F

In a nation ruled by AI Minds, productivity is everything—even play.

Once a legend in the world of strategy games, Zouk Solinsen is now just another burnout in a society obsessed with efficiency. But when the Minds announce a high-stakes tournament—with a seat on the ruling council as the prize—Zouk is drawn back into the fray, determined to reshape the future.

With help from the enigmatic Torrez Institute, Zouk racks up early victories against the Minds. But when Maya Torrez reveals the cost of her support—a violent coup against the Minds—he rejects it and strikes out alone.

Now, with no allies, dwindling resources, and a nation on the brink, Zouk faces the biggest game of his life—and a final, impossible choice: reform the system from within, or burn it all down.

Three Years Later… I Have a Novel

On September 1st, my debut novel is being released. The Human Countermove. Getting it released is incredibly exciting, and knowing it took three years fills me with a quiet dread. The journey has been incredibly long. Two years to write it. One year to decide what to do with it, and now it’s available for sale. I’m counting every pre-order on a little calendar, crossing off a square with every sale.

Not that you can trust me, but it’s my opinion I’ve written a compelling book. My mom liked it for one. That’s a big improvement over my practice novel. My beta readers liked it, I even managed to convince one of my readers to review two different drafts, which is unheard of in the beta reader space. Usually you only get one chance to impress someone.

But it’s here. It’s been professionally edited, copy-edited, and gone over again and again. Ready for scrutinizing eyes.

The Journey

They say the first one million words are practice. I believe I hit the equivalent of one million words somewhere near the end of my first draft. There was a day when a switch flipped in my head. From then on, my understanding of scene composition, dialog, and character motivations was just, clearer.

For someone editing their first book, a sudden jump in skill is very bad news. It meant I had to face my rough, rough, rough first draft and clean it up with a newfound understanding of storytelling. That’s a lot of work for a single broom.

I lost momentum a couple of times. My systems for reliably writing weren’t in place yet. One weekend I’d pump out 13,000 words, then nothing for a month.

Even the soul of the story wasn’t there on the first go-around. I found it partway into the second draft. A great idea that really clarified the narrative. Funny enough, I wanted to put that heart in the sequel. My editor talked me out of it, convinced me that good ideas are meant to be spent, and that my debut should be as strong as it can be.

In my opinion the back third of this book is where it excels, a final arc that imbues the whole story with purpose. The place where all those funny little ideas were vacuumed out of a hypothetical sequel and pulled into the original.

Choosing to Self Publish

I’m an impatient man. It’s silly of me to be impatient after spending two years writing up a draft, but I was ready for this project to be out there. I’ve met plenty of writers sitting on twelve novels just waiting for the right agent to turn them into stars, that’s not the path for me.

The scariest part of self-publishing is knowing that every inch of success is entirely on you. That also means if the book only sells a dozen copies, it’s your fault. For me, that didn’t seem so bad. I’d rather improve by releasing my work and letting people give me honest feedback than hide away and write book after book on my own. I’ve never worked on something that didn’t get released to the public within four months of being finished before, so a year of waiting was an eternity.

Now that the time is here, I’m really enjoying the process. Soon there will be something out in the world that I’m proud of, something I made, something I’m eager to share. Lately I’ve been attending a lot of farmer’s markets. I haven’t made a single sale, but the experience has been a blast. I get to spend time speaking to real people, giving advice to novice writers, learning what different readers like reading. After all this time on my own pushing to finish a product, getting to know someone else’s story is sort of, healing.

My review of self-publishing so far: Owning my own book and owning my own success is hard work and an absolute joy.

The Novel

I can’t write this whole thing up without talking about my novel! The book is titled “The Human Countermove”, there’ll be a link and description down at the end. But here, in this little blog, I want to give a more informal description.

The book tells the story of Zouk, a washed up strategy game grandmaster who challenges the three AI rulers of his society to determine society’s future.

It’s a cerebral near-future sci-fi, inspired by my love of chess and strategy games. The premise is drawn from the famous chess match Kasparov vs Deep Blue (1997), where mankind’s best chess player was soundly defeated by an algorithm.

I wrote this thing on the hunt for some narrative payback. In real life, we got our butt handed to us. In The Human Countermove, the big question at the start of the book is, ‘What can a person do to out-think something that is cognitively superior’? Zouk Solinsen is my very own John Henry the steel-driving man, except this time instead of trying to beat the machine by brute-force, Zouk pulls every trick in the book to get an advantage.

One thing I fought hard to keep in the book was a rejection of the normal dystopian tropes. So often in these things society is irredeemable, and it all descends into war and destruction. The reader watches the conflict between robots and humans pave a fiery trail for centuries, they see the last few untracked humans turn into a rebellion. I’m ready for something new.

Our main character is a victim of a broken system. A system that demands efficiency in every act. Work and play and rest, all measured, all prescribed in particular doses. It’s not unreasonable to be angry. A broken system needs change. But at the heart of the story is one issue, does the system need to be burned down, or do we not yet understand it? Is there something inherently wrong with a society run by AI Minds? Maybe. Or maybe there’s just a separation between what mankind asks for and what we really want.

Conclusion

As silly as it is, I’ve often defined whether or not I’m a writer by the absence of a published book. I’ve worked professionally in the field, I’ve written for graphics teams, voice actors, education companies, by all means, I am a writer. But this was the last hurdle. As soon as this book comes out, I get to say it to myself and mean every word.

Next week, I will be a novelist.

My debut novel is now available for pre-order. Release Date September 1st. I’m still working out the last few kinks on the paperback side, but that option should be made available soon.

https://www.amazon.com/dp/B0FM9R7T5F

In a nation ruled by AI Minds, productivity is everything—even play.

Once a legend in the world of strategy games, Zouk Solinsen is now just another burnout in a society obsessed with efficiency. But when the Minds announce a high-stakes tournament—with a seat on the ruling council as the prize—Zouk is drawn back into the fray, determined to reshape the future.

With help from the enigmatic Torrez Institute, Zouk racks up early victories against the Minds. But when Maya Torrez reveals the cost of her support—a violent coup against the Minds—he rejects it and strikes out alone.

Now, with no allies, dwindling resources, and a nation on the brink, Zouk faces the biggest game of his life—and a final, impossible choice: reform the system from within, or burn it all down.

My First Draft Took 7 months, Here’s What I Learned

I just finished the first draft of my second book. It took 7 months. The final word count was about 87,000 words. That averages out to about 410 words per day. But that’s not the reality.

The reality is half my book was written across 7 very productive weeks, and half my book was written across 5 very unproductive months. Here’s what I learned.

Find The Process

Last week I wrote a post about my writing process. On days I wrote, I always hit my wordcount goal of 1,200 words. But for a long time, getting my butt in the chair and focussing enough to work proved impossible. Then I started pre-writing with a pen and paper, and I put a time on my phone each day for writing and everything got easier.

From the moment I found my process, my average word-count per week shot up to 6,000. About 5.5 days per week on and off. If I had hit that number from the start, the book would have been done in 2 and a half months.

Momentum is Everything

Forming a consistent rhythm is hard. And sometimes life forces us to make exceptions. Here’s what I’ve learned about myself.

If I take a one day break from writing, I can get back to writing the next day without any issue.

If I take a two day break, I get kinda anxious and starting again becomes a challenge.

After three days, the momentum is gone, and I have to start cold.

The next time I’m writing the first draft of a book, I plan on allocating three dedicated months, with only brief weekend retreats to break things up. Once the habit is formed, it’s harder to break it than to fulfill it. But if I give myself too many excuses, too many easy outs, the habit dies before it’s formed.

Love (With Your Novel) is Fleeting

It’s easy to fall in love with a book. It’s much harder to stay in love. You can only work on the same task for so long before you start to hate it. A terrible kind of insecurity bubbles up, a voice in your ear whispers that your story is terrible.

About 3 months into my drafting, I stopped loving my book. Worse, I stopped liking it. And once that happened, getting words on the page was almost impossible.

The good news is: It’s fixable. It took a little wine and dining, but with the right attitude and a careful approach, I was able to rediscover my passion at least twice while getting the thing written.

The process was pretty simple, when I had been away from my book for a couple weeks and the spark was gone, I’d revisit the book the way I had at the start. Begin by visualizing the world, the aesthetics, the look and wonder of the story. The joy of the concept rather than the pain of the details. Then I’d see my characters, the protagonist with all their flaws, and everything they were trying to do. But it was more than seeing them, it was seeing what was still in store for them. I’d have a third of a book written, and I’d be able to look into the future and know what was still on its way. The end of the arc, still not on the page. My love would reignite, I had seen everything I loved about the story and everything that was still in store. It’s the reason I’m telling the story, the idea that bubbles in my stomach and warms my heart.

Too Much Buildup is Bad for The Writer

Ideas are made to be spent. Once they come into your brain, they fill a space of it until the day you get them onto the page. Worse, a great idea likes to return again and again, occupying most of your thoughts as you imagine the same scene from a hundred different angles.

The trouble with all that thinking is the buildup. At the end of the day, you only get to tell the story one way. And what does that mean for all those other perspectives? They’re tossed in the bin. Maybe I get to pull an idea or two along the way, but most of it is just wasted brainspace.

My brain knows it’s wasted work, and it hates it.

If I love a scene too much, my brain does everything in its power to keep me from writing it. To write is to commit, it takes the infinite possibility and beauty of a concept and turns it into concrete words.

For me, the best thing I can do with a scene I love is get through it as soon as possible. Keep the reimaginings low, keep the ways to spruce things up limited, and let the scene be like you saw it for the first time in your head, even when sometimes it’s just two characters chatting in a garage. It’s much easier to edit a poorly written chapter than fill a blank page.

The Outline is Key

My outline was my most important ingredient, it turned the impossible journey of 100,000 words into a bunch of 1,200 word slices. When I lost momentum, I put a list on the wall, a series of individual scenes pulled from my outline. With each scene written, I’d cross it off and move onto the next. It meant all I really needed to think about was what was directly ahead, not the entire maw that is the rest of the novel. With this book, the further the outline got into the story, the looser it described the events. That hurt me a lot. The less detail I determined early, the more work I had on the day.

New Rules

For me, seven months is too long to write a draft. The longer it takes to write, the more complications crop up along the way. My dream is to draft in 3-4 months. Less than that isn’t possible unless I start increasing my daily word count goals, and I’d rather consistently hit the daily goals I have now than risk pushing myself too hard and lose months from burnout. So, with all that in mind, I’ve set myself a few new rules:

  1. From the moment I start my draft, the next three months can have no major trips, just the occasional weekend getaway.
  2. If I miss 1 day of writing, I have to do everything in my power to make sure I hit my goal the next day.
  3. Once a scene is imagined, it doesn’t get revisited until the day I write it. No over-engineering here.
  4. Outline early, and outline thoroughly.

Hopefully in the near future I’ll be hitting my goal of 2 books a year.

DEBUT NOVEL NOW AVAILABLE FOR PRE-ORDER! (Not the story described in this article):

The Human Countermove is now available for pre-order! https://www.amazon.com/dp/B0FM9R7T5F

In a nation ruled by AI Minds, productivity is everything—even play.

Once a legend in the world of strategy games, Zouk Solinsen is now just another burnout in a society obsessed with efficiency. But when the Minds announce a high-stakes tournament—with a seat on the ruling council as the prize—Zouk is drawn back into the fray, determined to reshape the future.

With help from the enigmatic Torrez Institute, Zouk racks up early victories against the Minds. But when Maya Torrez reveals the cost of her support—a violent coup against the Minds—he rejects it and strikes out alone.

Now, with no allies, dwindling resources, and a nation on the brink, Zouk faces the biggest game of his life—and a final, impossible choice: reform the system from within, or burn it all down.

Wait, Is Hyperion a Retelling of Terminator?

The following is a discussion of Dan Simmons’ Hyperion and Fall of Hyperion books. Spoilers abound.

My Discovery

So there I was, reading through Fall of Hyperion, following the story of Fehdman Kassad. He had finally met up with his Moneta right after they had tried to kill each other. Then the text of the book read ‘her shifted like quicksilver’. I don’t have a lot of experience with quicksilver, and even less with the shifting variety. My mind jumped to a single image. The T-1000 from terminator.

Well my brain started making connections. Connections that probably shouldn’t be made, the kind of connections that steal a story’s originality. I always pictured The Shrike as a light-grey metal monster, it wouldn’t be impossible to imagine its skin shifting like quicksilver either. A little later, the book revealed The Shrike had been sent back in time from the future. And the next time The Shrike made an appearance in the story, the next time he slowly walked towards one of the characters with murderous intent. I heard that iconic drumbeat in my head.

Dun dun dun dun dun.

And it all came together.

Recasting Hyperion

The funny thing here is that the T-1000 is from Terminator 2, which came out in 1991, the same year as Fall of Hyperion, no way for Dan Simmons to have copied the movie directly. Maybe it was a case of parallel thinking. Maybe Dan Simmons saw the first Terminator and was inspired. Nevertheless, if we stretch the connections between these two stories, there’s a lot more that matches up than you’d think.

So the Shrike is The Terminator, sent back in time to fulfill the wishes of a devious far-future net of alien consciousness. In Terminator, it was called Skynet. In Hyperion, they call it The Ultimate Intelligence. Does it go further than that? Well, as we discover in the book, The Shrike isn’t just here to be evil, it’s here to find and eliminate one particular target. The future Empathy branch of Humanity’s Ultimate Intelligence. In other words, eliminate John Connor before he could become the leader of the human resistance.

And we can’t ignore the main character of The Terminator Franchise. The series may be named after the T-800 and T-1000, but Sarah Connor is without a doubt the protagonist of the series. Let’s meet her Hyperion counterpart, Brawne Lamia! In my first review of Hyperion, I didn’t talk much about her, but she is effectively the main character in The Fall of Hyperion’s massive ensemble. She’s the one who gets the big flash-forward to an apocalyptic future. Of course, instead of Skynet going to war with humans, we have an AI Ultimate Intelligence at war with a Human Ultimate Intelligence.

She’s also, as we discover at the back of the book, the mother of the future Empathy branch of Humanity’s Ultimate Intelligence. Literally Sarah Connor, the mother of John Connor! We even have a conversation between Brawne Lamia and one of the super AI’s Ummon where it says there are many probable futures, but the one with two Gods fighting each other is the most likely, which is dangerously close to “The future is not set. There is no fate but what we make for ourselves”

Now the most forgotten member of the Terminator story, Kyle Reese. The soldier from the future trying to keep Sarah Connor alive. Who could this be? There’s only one candidate. Moneta, the mysterious woman with ties to The Shrike who is in love with Fehdman Kassad. She is literally sent from the future to watch The Shrike’s actions. Unfortunately for Kassad, she’s a little more concerned with her present then staying in the past, and the poor guy is dragged into an intergalactic war against millions and billions of Shrike. The one thing worse than being hunted by The Terminator is being brought into the future and fighting armies of T-1000s.

All right, I confess, those are all the direct character connections, as far as I could find them. The Fall of Hyperion is an ensemble story, a book that follows about 9 different main characters through the plot. And in order to make that story fulfilling, it takes a few detours along the way.

When Hyperion Rises Above Terminator

In the first few Terminator movies, the plot is about keeping Sarah Connor alive. It’s not about stopping Skynet or reshaping what’s to come. Humanity basically plays defense, keeping things as they are, no matter how dystopian they turn out, because it could always get worse. That’s not good enough for Hyperion.

CEO Meina Gladstone is humanity’s champion. The politician in the right place at the right time to make historic decisions. So much of The Fall of Hyperion is about slowly uncovering what kind of nightmare awaits us in the future, and how it happened. There’s a general sense that some kind of apocalypse is coming. Father Dure, cursed back to life, is taken on a journey through the most upsetting aspects of the future. Cruciforms used on billions to drag them back to life again and again as nothing but human chattel.

New questions arise. How was humanity shackled like this? Was it these strange Ousters from the edge of the galaxy? Where does the Technocore come into play? Why does the Technocore keep helping humanity when it seems like their two paths are in constant opposition?

The most chilling moment of the book is a subtle one. The apocalypse appears to have come, a ragtag group called The Ousters has proven far more capable and widespread than anyone suspected, and humanity is getting desperate. In their desperation, they ask the technocore for a solution. The Deathwand. We don’t need a character going on a long diatribe to understand why a device like that could be dangerous. The technocore explains its many safeties. And in a long, long book, one little warning is enough to telegraph everything. “Those must have been the same promises the Technocore made moments before the Kiev Incident.”

It’s like witnessing the minutes before Skynet was turned on, but worse. It isn’t just a mistake from humanity, but a cleverly designed ruse that, in the pit of your stomach, you know will end humanity as a race forever.

And this is where we go beyond Terminator. The world of Terminator is spanning, but the plot is small: the survival of a single character, the journey of Sarah Connor. Hyperion doesn’t just tell the story of the person who is meant to turn the tide, it tells the story of the moment humanity’s hope was nearly snuffed out.

Is it Really Terminator?

Mark Twain once said, ‘There is no such thing as an original idea’.

Outer Limits is a tv from 1964, one of its episodes, ‘soldier’, tells the story of two future soldiers sent back in time to change the future. The story ‘I have no mouth and I must scream’ depicts a moment when human decision is removed from nuclear war, eventually resulting in an AI called the Allied Master computer wiping out all of humanity but a few it keeps alive underground as chattel.

These ideas existed before Terminator (Although if you ask writer Harlan Ellison, they started with him).

Dan Simmons takes the original concept of Terminator, and elevates it into something so much bigger. He rewrites a battle between two armies to a war between Gods. We initially think it’s just a nice metaphor, but by the end, it’s literal. A Titan and A God in eternal battle at the end of time. Instead of hard drums and rock, he uses poetry and classical epics to give the story a literary significance. The Terminator is iconic. But the Shrike is evil incarnate. Like The Terminator turned up to eleven.

But the best part of these books is when they diverge from The Terminator storyline, when we take time to get to know the ensemble that surrounds the main story. I could barely remember the name Kyle Reese when I wrote this up, but the names Father Dure, Fehdman Kassad, Sol Weintraub, Martin Silenus, and Brawne Lahmia stick with me. Tiny players in the grand story of divine war, but its their stories that stick with you.

How The Three Body Problem Captures the Imagination

This is one of my archived reviews, it covers the content of Cixin Liu’s Three Body Problem. A review of its sequel can be found here

The Three-body Problem is on its way to its second season being released on Netflix. The book has glowing reviews “A War of the Worlds for the twenty-first century”, “Wildly imaginative”, “A breakthrough book”. So what did this book do that made it feel so fresh? What does any sci-fi book need to do in order to rise to the level of War of the Worlds?

I believe there are 3 key elements in which the novel excels. 3 scientific explorations floating through a narrative space, influencing and guiding one another. At the center is the story, pulled in every direction, with no way to predict its future. Let’s talk about the Three-Body Problem.

Pioneering Science

All speculative fiction explores pioneering science. But one thing Cixin Liu does that sets him apart is pick niche and rarely explored subjects to expand on. Space travel’s been done to death, we don’t need another explanation of Warp Drives and interplanetary jumps. Instead, the book explores Quantum Space and Dimensionality. These are some hefty topics, the kind that can scare people away if you get too in-depth on them. There’s no simple “And then a rocket engine ignites to carry us through space” in Quantum studies. A lot of folks will run screaming the second you try to explain why quantum entities are both a wave and a particle.

But Cixin Liu is smart. He knows that quantum mechanics kinda don’t make sense, so rather than diving deeper into the quagmire of quarks and spins and Higgs Bosons, he says, “In my book, there’s a reason things don’t make sense.” Messages in a person’s eye, science with inconsistent answers, physicists abandoning the field. Each of these questions is a mystery. And it resonates with anyone who’s ever tried to understand particle physics. Our brains want to understand the world as tiny marbles bouncing around at incomprehensibly small scales, so the book leans into the incongruity between our minds and microscopic reality.

In The Three Body Problem, physics is broken.

It makes sense in a twisted way. We don’t understand the results, so maybe the results are being tampered with. Of course! Quantum mechanics is unreliable because the trisolarans are interfering in all our experiments. Quantum mechanics is insane, but it isn’t in Cixin Liu’s world. Sabotage, that’s something any reader can wrap their head around.

And then there’s dimensionality. This is the realm of mathematics PhDs with fifteen colored markers and very large whiteboards. It’s a field so disconnected from our lived experience that any progress feels a century away. Perfect for an Alien Race with impossible and incomprehensible technologies.

Dimensionality is only given about a chapter and a half in this book. That’s probably a good idea. Think for a moment what ‘many dimensions’ mean to a regular reader. Either you’re doing a spiderman multiverse, or you’re dealing with non-euclidean physics. It’s impossible to visualize, it’s impossible to reason through. The human mind hasn’t trained itself to deal with it.

So Cixin Liu plays with the concept in its most broad terms. If a particle has 9 dimensions, and we can’t see 6, it’s probably bigger than we think it is. If we cut a dimension away, it starts to unfold. A single photon becomes large enough to cover a planet, the biggest unboxing in history. And once the circuitry of an AI is burned into its surface, sew the dimensions back together and it’s back to being tiny.

A simple, speculative exploration of the future of a field you don’t see that much in sci-fi. One standout moment for me is when the Trisolarans accidentally cut a photon down to a single dimension and pollute their planet forever with line segments.

The joy of sci-fi is seeing our weak scientific understanding turn into almost magical outcomes. From afar, quantum mechanics and dimensional manipulations are the perfect choice. No one but geniuses really have a clue what’s happening. And more importantly, we aren’t just told about all this. The book crosses out of sci-fi and into mystery, thirty impossible phenomena turn out to be directly related. All tied together in one brilliant invention.

Time as a Resource

It’s easy to forget how much we sacrifice to further science. In order to find the Higgs Boson, we had to build a 17-mile ring of superconducting magnets that costs a billion dollars a year to run. It took all of NASA to put three people on the moon. And these are the success stories. Discoveries don’t translate to inventions for another hundred years. Einstein figured out Relativity in the early 1900’s, it was another fifty years before we had anything that needed to include it in its calculations.

This is an absolutely essential element of The Three Body Problem. The books span centuries. We need to feel the cost of science. How do you do that? You remind the reader how far we’ve come.

For my money, the best part of the Three Body Problem takes place in a strange VR world. Players find themselves on the trisolaran world, attempting to decipher the impossible movement of the celestials bodies over their head. Historical scientists appear in the game and propose various elaborate models to predict the next planetary freezeover, or its next boil. And through the eyes of people like Archimedes and Copernicus, we see how hard it is to get things right. 

You don’t get the right answer on the first go-around, or even on the fifth. The journey involves cataclysmic ailures, we see citizens of the ‘theoretical’ planet frozen, or dragged off the surface by a powerful gravitational pull. And every ‘guess’ costs a hundred years.

Even when the problem is life or death, no single scientific leap solves everything. At one point the book makes use of a one-hundred thousand person computer just to predict the solar system’s next position. And even with an accurate model of the three-sun solar system, the solution is still out of their grasp.

All of this creates a context. Science is not easy, cheap, or fast. It costs the resources of an entire civilization, it takes centuries, and a complete understanding of a problem does not equate to a solution.

So when the book jumps to the Trisolaran planet and shows the reader how technologically advanced they are, it grounds the reader and helps them understand just how insurmountable the opposition is. There is no ‘catch up fast’ button. Victory is almost impossible.

Philosophy and Statesmanship

Science and civics are inextricably tied. To pretend someone can invent ‘the printing press’ without changing the world is naive. But leaders are rarely scientists. A dark cloud permeates this book’s society. Folks are tired of being humans on Earth. Themes of ‘betrayal of species’, ‘giving up on humanity’, and ‘embracing the advent’ all lay on its pages. When humanity doesn’t have an enemy, do we become our own worst enemy?

In HG Wells’ War of the Worlds, there is no domestic threat. It’s just an Alien Attack. And all of humanity are helpless against them. Not here. The biggest threat in The Three Body Problem are the people on Earth. The folks who’ve decided to help an alien species invade. 

One moment stands out to me here. A moment when a random trisolaran communicator receives Earth’s message and decides to warn them. A hero and a villain who betrays their own species out of a respect for all living things. There’s not much room in this book to explore trisolaran society as anything other than a species desperately trying to survive in impossible conditions, but this lone actor gives so much humanity to the alien threat. The angry and desperate drive the war. The angry and the desperate on Earth tear humanity apart.

Things change after the Trisolarans are revealed. It’s funny to say, but once there’s an enemy, humanity rights its own sinking ship. The society of the second book is strangely healthier than the first.

In a funny way, the ‘mystery’ of a broken society is solved in this book. All we needed was an enemy.

Conclusion

The book is about an alien invasion, but at its heart, it’s a mystery. Three mysteries. Two scientific, one social. For those who love the scientific process, there is no greater joy than witnessing a team of experts turn a hundred unknowns into fifty, then two-hundred, then finally explain it all with a single answer. That I think is the great accomplishment of Three-Body Problem. Turning scientific inquiry into a thriller sci-fi.

I’m of the opinion the entire point of the VR section of the book, other than building a picture of the trisolaran world, is to make a promise to reader. A promise that says, ‘through deeper understanding, we will unravel the mystery of the cosmos’.

And at the end of this prelude to a sci-fi epic, the book delivers.

Isaac Asimov’s Foundation Paints the Universe in Broad Strokes

This is one of my archived reviews, it covers the events of first Foundation book and serves as a prelude to my full trilogy review

What happens when you combine the fields of psychology, sociology, and history to predict the future? How do you play your part in saving the universe if you don’t know your lines? Bring these two concept together and you end up with Asimov’s one-of-a-kind sci-fi novel Foundation. The title is a big of a play on words, the subject of the book is a group called The Foundation, but not a normal foundation, their job is to lay the foundations of the future.


Plot

Foundation tells the story of a galaxy, an entire galaxy. The empire is decades from collapse, and a psychohistorian, Hari Seldon, has prepared a plan to ensure humanity bounces back.

The central conflict of the book is whether Dr. Seldon’s plan will succeed, but that’s not really the focus. The focus is on the random people who find themselves in positions of leadership at key historic moments. It’s sort of an anthology of short stories, all set in the same universe. In each story, a terrible crisis befalls society, an our hero has to ask themselves a very important question, but not the one you’d think. It’s not ‘How do we solve this crisis?’, it’s ‘what did Dr. Seldon intend?’.

No single character stays with us throughout the book. Dr. Seldon is present to a degree, but he’s not a changing character. He’s more like the god of a clockwork universe, the plan is in action, and every once in a while he checks in to make sure the clock’s still ticking.

World building:

There are a lot of really cool cultures in this book. The trouble is, the scale of the conflict is so large and so spanning that no single person can live through to the end, no culture can even survive all the way to the end. One chapter you’re learning about a techno-religion, the next you’re a hundred years in the future following a merchant who deals in nuclear energy.

Considering all the events jam-packed into this book, it isn’t particularly long. I haven’t seen the Apple-tv series, but my prediction would be that each ‘era’ in this book could be fleshed out into an entire season. You could realistically get four seasons of content out of this one book if you’re willing to fill in the details left out of the page.

Examples:
– There were a bunch of scientists working on a big encyclopedia at the start. Did they ever look around one day and realize the whole project was just make-up work?
– The life of a techno-priest on a hostile planet can’t be easy. They aren’t just influencing society or spreading nuclear power, they’re serving as spiritual guides. What kind of challenges do these sonic-screwdriver wielding, sermon givers face?

The point I’m making here is that every part of this story could be expanded into a separate novel. This book may as well be just the cliff notes.

Why I remember it

Foundation is the most zoomed out book I’ve ever read. I didn’t include a character section in this story, because most of the characters aren’t really characters, they’re object lessons. They exist to give a personal attachment to each of Dr. Seldon’s ‘solutions’. It’s not just a massive trade agreement, it’s fifty barbarian warlords forced to take the deal so their crew members don’t mutiny.

For me, the most memorable part of this book is Dr. Seldon’s solutions to the crises. Each solution is unique, and draws from a distinct period in human history. Diplomacy, military, religion, trade. All levers used to manipulate other kingdoms into becoming pawns for The Foundation.

Final thoughts

When a story captures something as large a scale as a galaxy at war, it’s hard to make that personal. Then you add in the fact that most of these ‘crises’ have already been solved by Dr. Seldon, and your characters start to lose their free-will. It really is a clockwork universe, and while individual characters may be conflicted, they all fall in line when push comes to shove. Either that, or Dr. Seldon’s plan proves to be so perfect even inaction does nothing to slow his machinations.

There are two more books in the series, I’m excited to read them. At a minimum, I think the other two will deliver more ‘civilization-sized’ concepts to solve crises. But if I’m being real, I hope we get to see some rebellion against the plan next time. I want characters to try to fix their own problems, to assert their free-will, and maybe to make things worse from time to time.

Mystery is the Engine of The Dark Forest

The following is a discussion of Liu Cixin’s novel The Dark Forest. Spoilers abound.

The end of The Three Body Problem novel poses a fundamental issue. If humanity can’t progress technologically, how do they defeat an alien race with a five-hundred year scientific lead that can see everything humans do? At the beginning of The Dark Forest, we get part of an answer. The Trisolarans have a weakness, they can’t lie, and thus have never engaged in the twisted logic of Humanity’s games of deception.

So the whole of The Dark Forest, although often told from different character’s points of view, is effectively told from the point of view of the Trisolarans. We see everything humanity does, but the intent is kept hidden. This is what makes The Dark Forest compelling, it’s not a traditionally fantastical or sociological sci-fi, it’s a mystery novel powered by reader speculation. Tension, twists, turns, all of it exists to mislead and trick the reader before the grand reveal. And not just one reveal, but five or six.

Walls, Facers, and Breakers

The Wallfacers are humanity’s answer to the Trisolaran weakness. Four individuals given wide-ranging authority and instructed to do whatever they’d like, with the intent of defeating the Trisolaran menace. During the novel we see each Wallfacer’s actions. We see how they speak to their troops, what they research, their personal relationships, but nothing inside their head.

Frederick Tyler is the first Wallfacer. His entire plan is basically to pretend to be friends with the Trisolarans, get close to them, then blow them up. The evidence is all in the pages black and white. Research on self-destructing swarms, water on Saturn, connections with human supporters of the Tri-solarans. It’s a 1-dimensional plan, and it teaches the reader how things work. Just as the reader think they might have a clue about Frederick Tyler’s plan, a man shows up out of nowhere and says “Frederick Tyler, I am your Wallbreaker”.

This is the equivalent of Sherlock Holmes gathering everyone in the library and revealing his theory. After Frederick Tyler, each time a wallbreaker appeared, I would close the book and craft in my own head the vision in my head of what the Wallfacer’s scheme involved. And that’s how this book is supposed to be experienced, you should be guessing, because with each wrong guess, you learn the rules a little better, and you get a little closer on the next one.

The second Wallfacer is Ray Diaz. His scheme rocks, and I think the book owed that man more respect than he got. He rises above simple tactics and ‘destroy the enemy’ thinking and instead goes down the path of mutually assured destruction. This reveal doesn’t just close the door on a part of The Wallfacer Project, it helps prime the reader for bigger mysteries down the road.

Our last regular Wallfacer is Bill Hines. This guy goes full old-school sci-fi mind-control. And his plot represents an entirely different camp, the camp that asks the question, “What if humanity can’t win?” The fun part about this guy’s work is that even when he’s discovered, there’s no way of knowing who he got to.

We’ll get to the protagonist soon. First, let’s talk a little more about the plot.

Great and Terrible Battles

In any mystery novel, the resolution of the book always revolves around one of its key mysteries. Despite being about the 400-year buildup to interplanetary war, most of the book takes place in the first one-hundred years. It’s a signal to readers that victory won’t come from scientific progress, it’ll come from unraveling a mystery.

In the back half of the book, a couple centuries down the road, our main character catches up with the future. He’s told the human starships are unbeatable, that victory is inevitable, and most importantly, that the mysteries of the cosmos don’t matter.

This runs in direct opposition to everything we’ve seen in the book so far. Instead of excitement for a great battle, the book leaves a pit in your stomach. A sense of terrible fear you already know the outcome. Either the book was about to break a fundamental rule of mystery writing, or humanity was about to take the biggest L in history.

And they do.

And without an army, without a means to defend itself, the only chance to victory is to solve the mystery.

The Mystery of The Universe

Luo Ji is an astrophysicist, the target of many assassination attempts, and a wallfacer without a plan. We are told again and again that this is the man the Trisolarans are afraid of. They use DNA targeted diseases, assassin viruses, and hacked cars to try to kill the guy. All this because he knows what no on else does. The thing is, as readers we’re allowed into Luo Ji’s mind, and inside it, we discover that this Wallfacer, this leader of humanity’s defense, has no plan at all.

It’s exciting. It’s compelling. Our protagonist only has one clue as to what makes him so formidable. He suspects that somewhere in his research, somewhere in his understanding of the universe, lies a terrible secret, and the answer to Trisolaran defeat. It’s the central mystery of the book, the murderer with the knife, the revelation that beats an unbeatable opponent.

We are only given one real clue. Luo Ji casts a spell on a nearby solar system, and a hundred years later, that solar system is completely annihilated.

The Dark Forest is almost twenty years old, and the downside of age and fame is spoilers. Before I read the book, I had heard “The Dark Forest Theory” explained to me on three separate occasions, so the great mystery of the novel was apparent to me by the one-third mark. I wouldn’t dare peel back the mask here, instead I’ll just say this. The novel follows the rules of mysteries, and by identifying the murderer, so to speak, we see a path to possible victory.

Additional Comments

There’s a lot more to this book than the mysteries, there’s whole stories of intrigue, conspiracy, and multi-century planning. But this is also a book set in war-time, there’s not much room for these characters to grow and change, it’s more about who they already are, and what actions they take. Our protagonist’s starts as something of a nihilist, finally finds happiness, then has it ripped away as a manipulation to force him to perform his role as Wallfacer.

My favorite section of the book is titled The Battle of Darkness. It has almost nothing to do with the overarching mystery, and more to do with the painful sacrifices and cruel realities of space travel during wartime. The best conversation is one that’s had without a single word, soldiers coming to terms with an unavoidable truth.

Most Sci-fi is built around wonder and adventure. Exploring the cosmos, extraordinary technologies, alien species. This book isn’t that. This is hard-science book that asks the reader to come along, to observe the evidence of the story as an impartial observer, and to unwind the mystery a page before the book reveals it.

How Asimov Saved The Foundation Books

The following is a spoiler-filled discussion of the original Foundation trilogy.

The first book in the Foundation series is a proof of concept. A series of stories about different groups surviving major crises through economic and societal forces. You see a planet that survives by playing other kingdoms against each other, using religion as a tool of control, and weaponizing trade to collapse enemy kingdoms. But at some point in the process of telling an epic story that spans centuries, that story structure stops working.

Flaws in The Foundation

First, we need to give Asimov some credit. Foundation wasn’t meant to be a book. It was originally a group of short stories in Astounding Science Fiction magazine. You aren’t supposed to bundle them all together and read them as one big thing. But at some point, they did, and in time the flaws in the foundation began to bleed through.

The first and most troubling issues of The Foundation is its constantly changing cast. In the first book alone, there are 4 completely disparate groups of people. This is jarring as a reader. You finally figure out all the names, you know who the people are, what they’re trying to do, and then BAM! The crisis is solved and everyone you knew is gone. One of them might be mentioned in passing in the future, but mostly, these are people who are lost to the forces of history. This sucks. The hardest part of books is starting them, you have to go in blind and start memorizing names. In this book, you have to start it 4 different times.

Then there’s issue 2. I believe this issue is the poison at the heart of the series premise. Nobody in the story has the power to change the future. They have free will, to a degree, but most characters in this story are nothing but pawns in The Great Seldon Plan. One of the stories, called “The Merchant Princes”, introduces us to traders, spies, and warlords. But at the end of the story, the warlords declare war, and then collapse on themselves a year later due to their reliance on Foundation technology. None of the actions of any of the characters had an impact on the course of the story. The vision is clear, a story where the movement of crowds dictates the future is one where a single standout individual doesn’t belong. But you know what, I like stories where someone does something heroic! Where they save the day! Or fail! Either way, they’re trying! In the first Foundation book, Harry Seldon, a character long dead controls the entire story, including its outcome.

The last big issue is predictability. By the fourth Seldon Crisis, you know how it’s going to end. Things are gonna get worse for a while, and then something miraculous happens and suddenly things will work out. As I was reading the second book, I seriously considered putting it down, because it was more of the same. Characters, crisis, solution. Characters, crisis, solution. Who needs a seven book series?

Thankfully, Asimov had spotted the same problems, and at the halfway mark of the second book, Foundations and Empire, he broke the mold and gave us something new.

The Mule

Books 2 and 3. These represent the end of the original Foundation Trilogy. Everything until the halfway mark of book 2 is just like book one. More of the same. Characters, crisis, solution. And I think Asimov knew what he was doing at this point, because he emphasized an almost religious dedication to the Seldon plan among members of the Foundation.

So how do you fix a story where one character created the perfect plan? Simple, you make that plan fail. Let’s meet The Mule. The Mule is mentioned off-hand by various characters during the second crisis of book 2. You get the feeling he might be The Crisis, but at the same time, there’s a lot going on. At the end of the story, the hologram of Harry Seldon appears and talks about how happy he is that The Foundation resolved its Civil War. The trouble is: There was no Civil War. A moment later, The Foundation is conquered.

This is thrilling! Something new is happening, characters are running for their lives, the Seldon Plan is dead. We have stakes again! We have mystery! Who is the Mule? How did he conquer The Foundation? How did the Foundation work in the first place?

The back half of Book 2 gives us a lot of answers, but mostly, it gives us characters worth following. We get Bayta, Toran, and Magnifico, fleeing from The Mule and searching for the legendary Second Foundation. It’s funny to say, but just having one set of characters for a full half of a book feels really nice. You finally get to know their motivations, see them struggle against the world, and in the end, even succeed in stalling The Mule’s quest to conquer the galaxy. It ends on a cliffhanger, but the end of Book 2 is the most fulfilling conclusion we’ve had yet in the series.

The Book with Charm

And that brings us to Book 3. Book 3 represents a big shift in the story. Until now we’ve been telling a story about people, sometimes regular, sometimes heroic, living their lives. But as of the start of Second Foundation, we get superpowers. The Mule is a mutant that controls people’s emotions and loyalty, the second foundation has similar, but weaker abilities. In an epic clash of psychic power, The Mule is stopped in his tracks, but the Seldon Plan is still in tatters.

This is a nitpick; but I don’t love superheroes fighting each other in my Science Fiction. It’s a silly thing, but the word Science is in the title of the genre. If we establish a superpower villain, that’s cool, but let him be beaten by regular folk with specialized technology.

And I think Asimov heard my complaint about superheroes, because right after The Second Foundation saves the day, they become the villains. This is what I wanted from the beginning of the series. There is something about an elite class of people, or even just one Harry Seldon, controlling the course of history that is antithetical to freedom. It feels gross. We as people want the right to screw things up as much as we want. So in a strange twist, the back half of Second Foundation tells the story of a few mind-controlling elites trying to restore The Seldon Plan, and a few regular folk working to unravel it. And somehow, I 100% cheer for the regular folks doing the dumb thing and fighting against the sheer force of history.

Beyond the tension between free-will and ‘what’s good for you’, this is the part of The Foundation series with the best characters. A bold young girl that stows away on a spacecraft, the girl’s father who is both brilliant and extremely stressed, a bumbling uncle that finds himself in a position of enormous status and power. For once it’s not just power politics and societal analysis, it’s got real charm to it!

The end is fun too, lots of betrayals and mistrust. Kind of a bad ending, kind of a stalemate, but it’s conclusive, and when it’s done, it really feels like a cohesive series.

CONCLUSION

So how did he do it? How did Asimov save the series? The Seldon Plan was making things too predictable, so he broke it. And from that breaking, a world of story opened up. Sure, the rest of the series is about trying to follow the plan, but trying is the key word. Success was no longer a guarantee. When a character did something, it either worked or it didn’t. But no matter what, their actions changed the course of the story.

I think the Foundation Series is an education in character free-will. The more free will a character has in the story, the more interesting it is. When the story feels predictable, people’s brains fill in the details and they clock out of the story. The greatest things Asimov did in his story was finally letting it go off the rails.

This post is also available as a video essay:

An Interactive Adventure That Wants You To Be Silly

Every choice is ridiculous, zany, or crude. Every outcome is inspired by classic science fiction moments. The twist re-contextualizes the entire book. Trial of the Clone by Zach Weinersmith (mind behind the Saturday Morning Breakfast Cereal webcomic) is a parody of the Interactive Adventure Genre.

The back of the book reads “Make the right decisions and you’ll prove yourself a hero. Here’s a pro tip for you: Try to make the right decisions.” That advice is more prescient than it seems.

Trial of The Clone

Trial of the Clone is an interactive adventure, which means the book branches in a hundred different directions. To keep things structured, the story is split into 5 acts. At the end of each act, assuming you’re still alive, you’ll get something akin to a fresh start. Which is good, because wherever you go, things tend to only go from bad to worse.

The book tells the story of a perfectly ordinary clone. Your first choice in the game is your occupation. I decided to become a medic. As with any interactive adventure, the book then prompts you to flip a few pages forward to your choice. This is where the author does something clever. Between your choice and your destination, you will see 3-4 illustrations, a teaser for the rest of the book and an invitation to explore every nook and cranny.

The tone of the book is over the top zany. Within three choices, I became a terrible surgeon, fought an old woman, became the chosen one, and faked my way through surgery on the president. Bear in mind, I was trying to make the “right decisions” and based on the other branches I read, my journey was one of the tamer ones. The story doesn’t mind leaning on sci-fi tropes for many of the branched paths and it’s fun to see your character completely botch an off-brand Yoda’s training sequence.

My favorite joke comes in at the start of Act 4. You’re teleported to a secret base, and the book informs you that “if you philosophically believe that a duplicate of you, no matter how accurate, does not count as you, you die here”.

It’s a comedy book, don’t expect deep character development, just enjoy the ride. The book introduces several gameplay mechanics at the front. Inventory, combat, skills. There isn’t much to keep track of, and failure is rewarded just as much as success. Being defeated by ‘Nice man [Level 3]’ may send you somewhere much more fun than if you beat him to a pulp.

The Finale

From here on in this review, we have to talk about spoilers. Big ones.

At the start of act 5, a single conversation flips the book on its head. The loose plot and wacky adventures all take on a real meaning.

The vice president is the one to explain it. Turns out, all those weird, silly choices in the book were a part of a plan. The president needed your character to be silly. He ensured every smart choice you made blew up in your face, and every foolish decision was rewarded. Behind the scenes, unseen figures were working to ensure your every flight of whimsy turned into a spark of genius. A cultivation of the silliest person in the universe. On the back of the book was the clue. The author doesn’t say “Make the smart choice”, he says “Make the right choice”. The book was quietly training you to behave like a goofball.

And then they punish you for it. In the final act, our character must stop their silliness and save the universe. There’s real tension in the final scenes, when you have to choose between dancing a jig and stopping the big bad. The guardrails are gone, you can’t be silly forever. Your character puts up a fight too, a little too set in their silly ways. The final battle isn’t so much a battle against evil as it is an internal war between a clown and a normal, functioning adult. Can you overcome your intrusive thoughts?

Overall

If you’re looking for a quick, silly read, Trial of The Clone delivers. There’s plenty of illustrations to keep the book interesting and the scenarios are not only out of this world, they’re the most improbable sequence of events you’ve ever seen. The twist makes it all memorable, giving the story meaning beyond the jokes. If you want to lean into your ridiculous side, or maybe you’re a fan of the Saturday Morning Breakfast Cereal webcomics, give it a read.

But be warned: By the time it’s over, you will be sillier.