Foundation’s Edge (#4), Isaac Asimov – Book Review

29 years after writing the original trilogy, Isaac Asimov continues Foundation’s generation-spanning space epic with Foundation’s Edge.

The Foundation book series has always been a little strange. Every one of them has felt a bit like an accidental sequel to the last. The first book was a series of short stories, the second book threw the original concept in the trash, and the third book took the ideas from the first two and developed them into a spy thriller. 

Combine all that with an author coming into his own and every one of these books feels completely distinct. I’m happy to report that the fourth book in the series continues the pattern of genre-bending ideas and thrilling twists at a galactic scale. 

Read my discussion of the first three Foundation books here: How Asimov Saved The Foundation Books

Plot

Over a century after book 3, Foundation’s Edge tells the story of Golan Trevize, a council member in the First Foundation, as he investigates the invisible powers pulling The Foundation along the track to becoming a galactic empire. In parallel, Stor Gendibal, a leader of the psychic-led Second Foundation, uncovers a terrifying truth about the Seldon Plan.

For the first half, the story is a political thriller. At each twist and turn, Asimov makes sure to keep the audience fully informed as to what each action did, what it was aiming to do, and how each of the minor characters changes the calculation of the book.

After a series of political maneuvers, speculations, and schemes, Golan Trevize is sent off in search of ‘Gaia’, humanity’s legendary origin planet. At this point, the book’s genre suddenly changes. In a single chapter, we move from political thriller to treasure hunt. Adventure and mystery keep the story moving and the stakes climbing ever upward, ending in a satisfying conclusion.

Asimov’s Writing

Isaac Asimov learned a lot about writing in the nearly thirty-year gap between the third and fourth books. For the first time in the Foundation series, Foundation’s Edge tells a single, continuous story. Multiple POVs, yes, but it begins at the beginning and ends at the end. No century-long time jumps and no being introduced to an entirely new cast of characters halfway through the story. In this book, we have the time to get to know the characters and truly understand their motivations.

For a good bit of the story, I was confident it was setting up a new trilogy. The first half was paced much slower, deeply exploring the political intrigue while reminding the readers of the events of the past three books. By the two-thirds mark, there were a lot of starts without a lot of resolutions. I was pleasantly surprised when the final third of the book jumped into high-gear, delivering a tense and action-packed finale that closed every thread and reached the grand-scale the Foundation series is known for.

The Conclusion

After the first three books, the Foundation series felt like it was over. The goal of galactic empire was centuries away, but all the major factions had reached a balance, and the ending felt inevitable. With this story, Asimov re-contextualized past stories and painted the inevitable conclusion as a defeat rather than a victory, he introduced adventure and mystery to a completely mapped galaxy and layered new complexities on an already complicated universe in a way that breathed new life into the series.

Much like Asimov’s first and third books, Foundation’s Edge is a conclusion. But this time, the story also feels like the beginning of something new.

That Time A Space Simulation Turned Into a Spy Hunt

Readers of my blog know I used to simulate star-trek style spaceships. It was my entry-point to the world of writing, storytelling, theater, and tech all at once. A part of the reason I studied computer science was to make sense of the one part of the simulator I didn’t understand. My first written stories were simulations written to fill a story vacuum. As a flight director, I was lucky enough to not only write the stories, but perform them.

I told hundreds of stories in my five years simulating starships. Mostly I stuck to my biggest hits. Occasionally we’d test a new story and fiddle with it to make things more exciting. But this flight wasn’t like that. It was supposed to be a nice, normal mission. Instead it ended up being my most memorable flight in a half-decade of incredible stories.

Setting the Scene

The nine crew members each donned their uniform, a felt poncho modified with starship colors and branding. It was a birthday party, every kid was in second or third grade. A bit young, but me and my team had dealt with worse.

One side a school, one side a spaceship.

To reach the ship, they needed to pass through the ‘teleporter’, an old photography dark room door, the revolving kind. They’d step in two at a time. I’d remind them not to touch the side lest they be lost to space, then spin the door 180 degrees.

Pitch black for half a second, then the bridge of a starship. Even when you knew the trick, it still felt like magic. The UCS Everest was a large vessel, suited to handle parties of 10-15. There was a main viewscreen at the front and tiered seating at the back. A staff member would ask the arriving crew their job position, then direct them to their seat.

Once everyone was seated, I would teleport in behind them and the epic boarding music would fade away. Safety instructions were always boring, but from the very first second I could tell this crew was different. Eyes wandered, kids whispered. I talk quick, but this crew had no interest in any of it.

When the safety briefing was done, I had a single instruction for my staff. “Get through the training as fast as you can.”

We had a set of junior controls for young crews. Instead of everyone having a distinct job, they were all prompted to do the same activities together and drive the ship as a single unit. For groups younger than 4th grade, it was really the only way to keep them from being overwhelmed. Unfortunately, the most recent windows update had broken the juniors controls, so all we had were the advanced systems.

The Flight

The crew was both overwhelmed and not particularly invested in the story of the mission. They were supposed to fly to an endangered planet and help evacuate the citizens. For crews like this, we like to put a ‘doctor’ on the bridge to help them out. Whenever I came on over the speakers as the main engineer and told them they needed to ‘undock’ or ‘set course’, the doctor secretly made sure the task got done.

In this case, the doctor was basically flying the ship on their own.

Fifteen minutes into the flight, I could tell things weren’t working. I was quietly telling my staff to get ready to ‘board the ship’ as various alien intruders and wacky characters, but while that was being prepared, I needed the story to continue.

The Breakthrough

There was a political situation surrounding the endangered planet. I was on the speakers as a Texan ship captain warning them of the dangers. None of it was clicking, the whole mission was feeling like a bust. Then I said the words that changed the course of the mission. “The mayor of that planet is a crafty fella– he’s got people everywhere. Keep an eye out, you may have a spy on board.”

On the cameras, I could see kids’ heads popping up and glancing around. Their security officer, just eight years old, jumped out of his seat with a toy phaser in hand. There was still conversation being picked up by the microphones, but they weren’t talking about a party. They were talking about the spy.

Not yet realizing what had happened, I had the ‘ship doctor’ get back to the bridge to help them navigate the upcoming asteroids.

The second he teleported in, every kid in the room was out of their seat and yelling at the top of their lungs. They all made different accusations, but there was only one message: The Doctor was a spy.

My first reaction was frustration. Everyone had left their computers, which meant no one was driving the ship, which meant the mission was frozen in place. But these kids had never cared about the mission in the first place. As I watched the doctor get forced into the brig at phaser-point, I saw what I had been looking for since the start. A crew that cared about the mission. Not the space theater or the advance controls or the working together. They only cared about hunting for spies.

If the flight had been a field trip arranged by a school, I would have paused here. The crew would have gone back to their seats and we would have discussed what their priorities needed to be. But this was a birthday party, and when you’re flying a birthday party, it’s best to reserve the lectures for the really bad behavior.

A small brig for 6 suspects

So the mission changed. I ordered a volunteer dressed as a security guard to go up and help the kids interrogate the doctor. But their blind hunger for spies was worse than I thought. The security guard ended up in the brig right next to the doctor.

I was down to two volunteers. The next one I sent up with no costume at all and specifically told the kids that this person was not a part of the story. Just a staff member there to guide their experience. They reluctantly agreed not to stuff her into the brig, but there were plenty of murmurs that she was ‘secretly a spy’ anyways.

Now that I knew what kind of story we were telling, I knew what kind of tools we should use. We planted a device in a tunnel under their seats and set off the alarms until they found it. We played crazy ‘hacking’ noises over the speakers and flicked the lights from red-alert to green-alert to a bunch of other colors while they flipped switches on a panel. Whenever there was downtime, I didn’t even have to fill in the blanks, the crew would sprint right back to the brig and resume their interrogations of the prisoners.

Then came the masterstroke. An away mission to the lower decks. It’s a funny thing, kids love getting onto the starship, but once they’re on the ship, all they want to do is leave. There was a second starship right across the hall. We redirected that ship’s camera feed to the main view-screen. I told my last volunteer to go in there and stand around.

When the kids saw the footage of a person in a uniform doing nothing, they went wild. Never had they seen a more guilty figure in their lives. The staff member led them on the away mission and they caught the ‘spy’ with ease. They were thrilled for an excuse to use the phasers.

On their way back to the ship, the crew bumped into two unfortunate staff members who were returning from a lunch break. They were dragged to the brig like everyone else.

The Finish

With the end of the mission closing in, I decided it was time for a trial. We gave each student a seat and made them all a part of the jury. One by one we brought out the suspects. I wish I could tell you they were thorough in their questioning. I wish I could say they even listened to what each prospective spy had to say. But they didn’t. It was closer to a witch hunt than any form of judicial process.

At the end, they decided it was the doctor who was the spy. Of course it was, he was the first suspicious figure on the bridge and the only one they all remembered capturing. I told them they were right and that they had successfully completed the mission.

They cheered and ran off with their parents to eat cake. Great reviews all around, although I’m guessing that dying planet from the start of the mission would have a few complaints.

When we finished restoring the bridge from the child hurricane that had ripped through, I sat back and took a breath. One of the other staff members walked over to me with wide eyes. “That was amazing! I’ve never seen a mission like that before. You should write it down and fly it more often!”

I smiled and shook my head. We had improvised 2 and a half hours of nonsense. A playful nothing to distract a bunch of ten-year-olds. It was none of the magic that had drawn me to the program in the first place, and used none of the tools that made the simulator cool. Just one long string of chaos, and we were lucky the kids had liked it.

The Invisible Man and The Picture of Dorian Gray: Two Masters Explore Consequence

Intro

I love stumbling across paired stories. Those rare and curious times when two different writers take on the same concept around the same time. There are plenty of Hollywood examples. Armageddon and Deep Impact. White House Down and Olympus Has Fallen. The Illusionist and The Prestige. It feels like two philosophers each making their own argument in the public forum and by reading their story, you see the full journey to their conclusion.

In the 1890s, two of the greatest authors of their time wrote two of their greatest books. First was The Picture of Dorian Gray. Originally published in Lippincott’s Monthly Magazine in 1890 and expanded into a novel in 1891, it stands as Oscar Wild’s only novel in a career writing plays and poetry. Then in 1897, two years into HG Wells half-century long science fiction career, he released The Invisible Man.

Both stories have been told and adapted and shared millions of times over the years, both stories have outlived their creator. And while the two stories on their face appear completely different, both try to answer the same question: What would a person become if they could act without consequence?

To me, these two books are my favorite example of paired works. An opportunity to see a sci-fi writer and a playwright approach the same philosophical concept. A chance to observe two masters each bring their own unique perspectives and reach vastly different conclusions.

Two villainous leads

When a skilled storyteller knows what kind of story they want to write, even if they don’t know the details, the nature of the story trims down the possibilities. If you want to tell a story of someone reconnecting with a community, it means they had a community to begin with. If you’re writing a revenge power fantasy, it usually helps for the main character to at one time in the past be a uniquely skilled fighter. I like to call it ‘novel-writing algebra’.

In the case of a theme like ‘no consequences’, both storytellers realized they had to start from the same place. To truly explore the space, each story’s protagonist had to be more villain than hero.

The Picture of Dorian Gray tells the story of eponymous Dorian Gray, a young man that values his appearance and youth above all other things. After realizing all his cruelties appear on his portrait rather than being reflected onto his person, he embraces his worst tendencies. Hurting those who love him, extorting, murdering, everything he can think of in one long hedonism treadmill.

The Invisible Man’s protagonist is just as reprehensible, but in his own way. Jack Griffin, for what it’s worth, earns his invisibility. He discovers the means to turn living tissue invisible and uses it to burgle, rob, and threaten. But it wasn’t the invisibility that made him that way. He robbed his father even while his skin was still opaque. Throughout the book he is teasing and cruel to the people he is closest to. The kind of man no person would want to associate with in real life.

A pair of cruel characters for a pair of moral lessons. How else could you teach it? If you start with a good character using their protection for a good cause, you end up with The Invisible Woman saving the world in a comic book.

Both authors realized that in order to explore the concept of consequence fully, they needed a bad actor to exploit the situation.

Freedom from Consequence

At the question of ‘What does a bad person do without consequences?’, our two authors diverge.

HG Wells goes down the obvious path. Mayhem, havoc, and immediate self-serving cruelty. In every action, The Invisible Man acts as untouchable as he feels. HIs dealings with others are impatient and demanding. As the story goes on, his ambition grows. His vision expands from short-term robberies to an ‘epoch of the invisible man’ by means of violent threat.

A bully. That’s all Griffin is. The second he gets an ounce of power, he stretches it to its utmost with no plans for the future. At the outset, this feels like the only answer. A person without fear of reprisal tries to force the world into their vision of things.

But Oscar Wilde’s take is vastly different.

Dorian Gray isn’t an ambitious man, he’s petty. Looks matter more than character. Charm more than soul. Over the course of a lifetime, consequences seem to evade him. When a man comes to avenge his sister, he realizes that Dorian Gray couldn’t possibly be the man from 20 years ago, after all he hasn’t aged a day.

When Dorian is given the freedom to do as he’d like, he doesn’t shape the world, he plays with it. People and institutions become toys to be tinkered with, broken, and tossed away. Even when hiding a body he handles the whole situation with a cold psychopathy. The dead man isn’t a person, it’s a thing. Dorian accumulates wealth and connections all through the world and his capacity to do expands, but the answer to ‘what will he do’ seems to come down to a single answer: whatever he feels like.

Although Griffin is supposed to be the more intelligent of the two characters, Dorian without a doubt makes better use of his power. He feels more real too, like one of thousands of kids born and raised into wealth under a system built to protect and empower them. A lifetime with no fear gives him a detachment from his actions. Everything is a game to be played and moved on from.

When the hammer comes down

Both authors reach similar conclusions at the end of their stories. Even if a person sees no immediate consequences to their actions, there are always consequences.

The Invisible Man gives the easy answer. If a person behaves cruelly for a long time the world will eventually hunt that person down and deliver the consequences nature tried to protect them from. Jack Griffin’s final moments are spent being beaten by a mob. Victim not of a single action, but the sum of all his behaviors.

I don’t know how much I believe it. There are plenty of stories of people getting away with their crimes, even in a court of law. Even tyrants die of old age from time to time.

Oscar Wilde gives a different vision of ‘consequence’, and one that is clear from the beginning of the book. With every sin Dorian Gray commits, his portrait changes. A cruel smile at the edge of his lips, bloodstains, scars. The portrait isn’t just a magical painting, it is a reflection of Dorian’s soul, and for me, the better answer to the question of consequence.

Even if the world never retaliates. Every evil action distorts a person’s truest self. A murder doesn’t just stain the hands, it stains the heart. By the end of Dorian Gray’s life, the portrait doesn’t even look human. Terrible deeds have reshaped the man so far as to cut out his humanity entirely.

Conclusion

It’s impossible to move through life without seeing the occasional villain. I think that’s what makes the theme of ‘consequence free action’ resonate. Injustice is a part of life. Maybe what that makes these stories palatable is knowing the author will deliver some kind of justice by the end.

To me, The Invisible Man has the feel of a comforting moral tale for the upstanding in society. Eventually evil will be held accountable, even if it takes awhile.

But The Picture of Dorian Gray gives an answer that feels truer to life. Justice is not exact. Sometimes the worst of the worst escape their consequences and the good suffer in their wake. The only thing that can truly be said of the person that acts with no fear of reprisal is that they will eventually lose their personhood entirely and by the end of their life become unrecognizable to the world around them.

December Update: 100 Days Since My Debut

December already! It’s hard to believe my debut novel has already been out for 100 days. I set a one year sales goal for myself at the start of this process. A number drawn from speaking to other indie writers, and one I could be proud of if I hit it. 

We hit the goal on day 68.

Some of that was farmer’s markets, some of that was family, but most of it was reviewers sharing their thoughts and inviting others to experience the story. For everyone who bought my book and helped me reach my goal, thank you. There is no way I could have reached this goal without you.

Reviews of The Human Countermove

Now that the book has been out for a bit, I’ve been able to get real feedback from reviewers, family, and friends. 

At my extended family holiday party, I found out that about a quarter of the attendees had read my novel from front to back. As an artist, it’s difficult to glean meaning from loved ones’ feedback. We can’t always take opinions at their face value, especially when the opinion-giver doesn’t want to offend. This meant I had to resort to interpreting signals. This was my system: I knew at least a half-dozen relatives that had bought my book. If none of them mentioned it during the holidays, or only mentioned it in passing, it would have been a strong sign they couldn’t get through it. If they finished the book and mentioned a plotline, that meant the book was readable.

But neither of those possibilities were the case. My extended family had not only read my book, they had shared it around to other relatives and friends. So far, my favorite compliment was when I started telling one of my cousin’s about my next book and they said “Woah! Spoilers!”.

Here’s another signal I’ve been reading wayyyy too much into: At my local writer’s events, I’ve had four author friends approach me about my book. Each one of them has been eager to tell me how they would have made X plotline pop or amped up the pacing during section Y. I love hearing the different perspectives and approaches to storytelling. But in terms of signal interpretation, the number one message I took away was this: They read the whole story, stayed engaged the whole time, and only had minor notes on how to make it better.

I’ve now passed 12 reviews on Amazon. It’s hard to overstate how important getting to that double-digit number really is. Enough reviews helps new readers trust that the book really is a ‘book’ in a market filled with AI slop. So thank you again to everyone who has written a review on any platform.

Audiobook Underway

If you know me, you know I’ve worked as a part-time voice actor for the last six years. Thanks to a few connections, I was able to secure a recording booth for the audiobook version of The Human Countermove without going bankrupt. We’re 15 hours into the recording process and about three-quarters of the way through the initial recording. I’m anticipating bringing in an actor and actress to fill in a few of the voices that I think could be improved. The recording process should be complete by the end of January. After that, we’ll see how long editing takes.

A nice benefit of doing the audiobook is a thorough word-by-word proof read of the novel. There weren’t many errors, but my favorite so far is a moment when I used the word “basket” instead of “bracket”.

Project APHELION Draft 2 Complete!

Project APHELION has been my biggest focus this year. The manuscript is now sitting at 102,000 words. Second drafts are way harder than the first. It feels like 100 hours of constant decision-making. Things that were left for later suddenly have to be dealt with, hints in the first draft have to be cemented into plotlines, characters arcs have to lose much of their ambiguity.

But it’s done! The second draft has been distributed to a few alpha readers. I’m feeling really good about this story. It’s my first foray into fantasy and I gave it everything I had. A third draft is underway to pretty up the prose and fix continuity errors. It should be querying to agents by January!

New Projects

If you’ve been tracking my current projects page, you’ll see I have two new projects. PRINTHEAD and RELENTLESS. 

PRINTHEAD is my megaproject, and it’s been delayed. The rough outline was getting out of hand and one of the three key POVs had a lot of scenes missing. Plus I don’t want to start on my megaproject until I have a few more regular books out for consideration with agents. I will return to this project. I love it too much not to.

RELENTLESS is my silly project. It’s a spin on the revenge power fantasy genre with a much lighter tone (I wrote a bit about that genre here). My last two projects have been so serious, I decided that this time around, I’m having fun. Whenever an idea that makes me laugh, it goes on the page. I’m already 10% of the way through the first draft and enjoying every minute of it. I wouldn’t be surprised if it were in alpha reader’s hands by the start of March.

Closing Remarks

I’ve been getting closer and closer to my goal writing pace. Having a book out in the wild helps a lot. Having one project to edit and one to write is nice too. One of the hardest parts of being a writer is having a hundred ideas in your head but only being able to writing one or two a year. I’m hoping that problem will be resolved soon.

My website’s been getting a lot more traffic lately. If you’re new, thank you for dropping by! If you’re interested in my writing, I have a few short stories from last year available here and I post essays on various subjects here weekly.

Thank you all for your support. Looking forward to more stories next year!

A Review of My Novel from Guild Master Gaming!

This week I was delighted to receive an in-depth review of my debut novel The Human Countermove from Dan Yocom at Guild Master Gaming. Since release, I’ve come to realize my book’s number one audience is fans of games and strategy gaming. This review represents the viewpoint of an expert in that space, so I’m deeply appreciative they would take the time to consider my book and give so much fantastic feedback. Check out what they have to say!

https://guildmastergaming.blogspot.com/2025/11/the-human-countermove-by-logan-sidwell.html

We Need More Aspirational Art

Art holds a mirror to society.

Through stories we see aspects of ourselves and the world we live in. The Circle shows us a world where social media becomes ubiquitous and inescapable. The Fifth Season quietly highlights the bubbling fury of institutional oppression and racism. Neuromancer blurs the relationship between people and technology. Every time, these dark stories end in tragedy. A mirror that reflects a dark and cruel world where people in power serve themselves and sacrifice others without a second thought. 

These stories keep us grounded. They keep us connected to how the world really works. 

They’re also a self-fulfilling prophecy. Too many sad stories about an irredeemable world and people start to believe it. In a world with no principles, staying committed to a moral fiber becomes the losing move. We become cynical and jaded. Once a community stops protecting one another and each individual focuses on fending for themselves, it stops being a community.

But it doesn’t have to be that way. A mirror doesn’t have to highlight our worst instincts, it doesn’t have to reflect our darkest selves. It can do the opposite. It can show us our best selves, an aspirational vision of who we wish we were. Stories of idealists like Mr. Smith Goes to Washington, or of a new society like the utopian days of early Star Trek.

We need more aspirational stories.

In 1986, Star Trek: The Voyage Home, transparent aluminum was introduced as a curious futuristic invention. A novelty. But not to the chemists and engineers that watched that movie. Transparent aluminum now exists, a case of life imitating fiction. It’s not the only time this has happened. Mobile phones, tables, and voice controlled computers were all first Star Trek tools before they became our reality.

The opposite is just as true. War of the Worlds told the story of a highly advanced alien invasion involving chemical warfare, lasers, tanks, and aircraft. Fifteen years later, we saw almost all these inventions in WW1. Squid Game told the story of increasingly desperate contestants in a lethal competition, now the competition is a real game show (except for the lethal part).

We underestimate the power of collective thought. A politician achieves their ambitions by convincing enough people something is possible. A stock rises or falls not based on the company’s performance, but its perception. If an expert tells a country they are in decline, it becomes true.

So what happens when the only stories we tell of the future are dark and cynical? Black Mirror stops being a warning and instead becomes a checklist. Every person sees every other person’s action in the worst possible light. Billionaires take notes on dystopian stories and program them into their product. The scientists that grow up on these stories fear the consequences of their inventions.

In 2023, Alexander MacDonald, NASA’s chief economist said about the impact of sci-fi writers. “We don’t go to space because we have the machines. We go to space because we have a culture of people who are inspired to build the machines.”

We need science fiction stories that imagine and inspire, that tell the stories of heroes saving the day and technologies that transform life in the most wonderful of ways. Most importantly, we need sci-fi stories that dream of a bright future.

But this isn’t just a problem with science fiction, it extends into fantasy and thrillers and mystery and every other genre. We keep telling stories about vigilante superheroes in corrupt societies. What about the leaders that shine a light on corruption and fight to make things better? Instead of cynical wheeling and dealing in the west wing, what about an idealist that manages to get a piece of impossible legislation passed because they inspire their peers?

It’s something I’ve been wanting to adjust in my writing. I want to dream of a better world and a better universe. I want to know that the stories I write inspire a materials scientist thirty years from now to invent bendy glass, or bouncy steel, or non-toxic mercury.

We’ve spent a long time critiquing the present. For incremental change, critique is incredibly important. It keeps us moving forward. But it won’t be revolutionary. It won’t reinvent how we live.

The only way for that to happen is for us to change the types of stories we tell ourselves. Fill the world with moral, upstanding heroes by telling stories of moral, upstanding heroes. Advance technology to improve the human experience by telling stories of technology that improves the human experience.

It’s naive. It’s idealistic. But that’s what storytelling is for. For us to one day live in a utopia, we first have to imagine it.

Check out my Post on Neuromancer and the Origins of Cyberpunk!

Cyberpunk is one of the most widespread and beloved genres today, stretching into movies, games, and books. But where did it come from and why does every story in the genre feel both original and derivative? It all goes back to a small set of roots, and one transformative story. Neuromancer.

Check out my article on Guild Master Gaming: https://guildmastergaming.blogspot.com/2025/11/neuromancer-and-genesis-of-genre-by.html

The Human Countermove – Chapter 1 (Debut Novel)

It’s been a little over a month since my novel The Human Countermove debuted, and I figured now was a good time to share a part of the story. A reading of the chapter is also available on my YouTube Channel:

1 – Just a Game

Rank: 83

A space opened in the queue. I closed the gap, steel panels flexing under my step. A stream of LINE players stretched off into the distance. Security was never like this at a LINE event. A rush-job hall of steel tossed in front of the hotel’s front doors—what were the Minds thinking? Probably had something to do with that new directive.

No one spoke in the metal tunnel, every noise was echoed back and amplified into incoherence. I glanced behind me. Two bodies back, a hand waved in my direction. Jamie. I mouthed hello back. She was a strong player, better than I was these days. She had on a dark-green dress I had never seen, and her brown hair curled with the precision of a recent salon visit. A big change from her regular loose shirts, capris, and ponytails. Her eyes gleamed with life. Maybe she was finally over that insomnia, I’d have to ask her.

A new gap formed, I hurried to close it. In the wait, my mind began to wander. I used to relish moments like this, every idle second was a chance to review and revise my game plan. Not these days, let one of the players with a chance to win do that. I was well on my way out of the top one hundred, may as well have been retired. Thirty might seem young for retirement, but when all you’ve done is lose for over a year, it’s best to be honest with yourself.

The queue rounded a corner and the Greater Charters Hotel entrance came into view—an extravagant place with a penchant for gold trim. A full-body scanner in front of the lobby doors ruined the luxury aesthetic, which was well enough, considering I was wearing jeans. A guard’s voice echoed down the tunnel. “Step inside, arms out, legs shoulder-width apart.”

He was the same guy the Greater Charters Hotel always used, but the uniform was different. Bulletproof vest, at least three weapons, a wire running to his ear. It was a whole lot of security for a board game. At last, I reached the front. “Step inside, arms out, legs shoulder-width apart.”

His voice was tired and he didn’t even glance at me, his eyes locked on a screen. I followed his instructions. The booth was quiet and compact. My jeans kept my legs from reaching shoulder-width apart, but the guard said nothing. He pressed something in the corner of his screen. There was a momentary compression, the air felt oddly still. No more than a second. A 3D scan of my face appeared on-screen. Almost perfect. He had the same short black hair, receded hairline, and beginnings of a beard in need of a shave. He even had my smile, though the eyes looked a little dead, a little darker brown than I remembered. Maybe that was just what being thirty was like. A sweet, automated voice pumped through the speakers. “Welcome. Zouk Solinsen.” 

“You’re good.”

I nodded my thanks and proceeded through the double doors. The lobby opened to an enormous conference hall. I always wondered how many rooms a hotel had to sacrifice to get ceilings to go that high. The room went on and on, filled with row after row of sleek black tables, like a great hall for gaming. Figures they’d spare no expense for The Global Playoffs. It was one of the biggest tournaments there was. Players flew in from all over to represent their countries. Best of the best, all here. These days, I’d be lucky to land in the middle of the pack.

The venue was still empty, mostly walked by arbiters. You could always spot an arbiter, the best-dressed people at the tournament. Maybe it’s easier to tell someone they lost when you’re wearing a suit. The pre-event instructions had emphasized the importance of good grooming and formal dress. Hopefully the polo would make up for the jeans.

“Zouk Solinsen?”

A woman in a black pantsuit approached, touchscreen in hand. Definitely an arbiter.

“That’s me.”

The arbiter scrolled through some list. After a moment, she glanced up. “Follow me.”

Her feet carried her at an incredible speed. I jogged just to keep up. Every couple steps, we passed another dozen seats. In front of each, a folded white square listed a player’s name. A few popped out to me: Alexandria, Oliver, the world champion Bergamaschi. My foot caught on the carpet. The arbiter barely glanced back. These were the best in the world, here to represent their province. Here I was, hoping to go home with a single win and a free lunch. Maybe coming at all was a mistake.

The arbiter stopped three-quarters of the way down the hall. A little further down, at the end of the hall, the hotel had set up a big platform overlooking the tables. We were close enough I could see a few of the empty seats, they looked a lot more cushioned than the ones for players. VIPs. It might explain the security. The arbiter turned sharply and led me between the rows of tables to my seat. Row six, position five. She came to a stop and pointed at a straight-back black chair.

“This is your seat, Mr. Solinsen. If you need anything before the game, please feel free to reach out to one of the arbiters.” I looked past the arbiter. No one was within a hundred feet. “We’re around. If you have a pressing issue during a game, pause the timer and raise your hand. Bathrooms are in the corner. Any questions?” She spoke at a breakneck pace, but I was pretty sure I had gotten it.

“None. Thank you.”

I took my seat and the arbiter hurried away. Like every other seat, there was a little folded note bearing my name: Zouk Solinsen, Sulmar Province. My eyes narrowed. There was something off about the label. I grabbed a name card one seat to my left. The color was different. Mine had a subtle yellow hue. I grabbed the name card to my right. All the others matched. Another sign I wasn’t supposed to be here. 

“Zouk!” I turned quickly at the sound of my name. “You didn’t tell me you were playing!”

Jamie approached quickly, in a rush to keep up with her arbiter. I knew there was a reason I had been thinking about her. I spun the name card opposite mine around. Jamie Mendez, Reanrum Province. This was gonna be a tough first match.

“I didn’t even know I was playing until last week.” I returned each name card to its original position. “Pretty sure I’m a replacement.”

Jamie sat down. “Don’t do that. You were a good player.”

I leaned back in my chair and stared at her. We both knew I was past my prime. Her eyes narrowed. “How can you be sure?”

I slid my name card across the table. “Look. Different paper. I wasn’t in the original batch.” Jamie lifted the name card to her glasses and scrutinized it carefully. She had always been big on details.

“Different font too—they could have lost the original.” She slid my name card back to me.

“There’s more. My invitation came directly from the coach.” Jamie’s lips pressed into a thin line. She was getting convinced. “You know the lineup for the tournament? Released six hours after I accepted my offer. Come on, I’m a replacement.”

Jamie raised her hands in surrender. “So you’re a replacement.”

“You’re convinced?”

A smirk crept onto her lips. “I am, and that means you haven’t strategized with your team.”

Always looking for the advantage, Jamie. It’s what made us good rivals. I shook my head. “We all play our own games, what’s there to strategize? It’s not like they expect much of me.”

She leaned slightly forward. “Maybe you should throw the game, teach ‘em a lesson.”

I chuckled. She was probing for advantages, but she’d never forgive me for a free win. One more and she’d have a winning record against me. Then again, the team captain probably wouldn’t even notice. Even one win today would probably be categorized as an ‘over-performance’.

We chatted for a while about nothing. Showing up to all the same tournaments means either a lifelong hatred, or a lifelong friendship, and neither of us were good enough to waste time hating each other. That didn’t stop her from making every effort to wipe the floor with me, but it was nice to see a familiar face.

The hall went from empty to filled in no time. I did a sweep of the hundreds of faces for anyone else I recognized, then noticed Jamie’s eyes were locked on the front of the room. A crowd of well-dressed visitors were taking their seats on the platform. As one entered, Jamie sat up a little straighter.

“Maya’s here,” she whispered.

“Who?” I squinted into the crowd on the platform. In all the movement, one stood still, shaking hands and smiling at every person passing by. She was a beacon of positive energy in a short body. Her hair was somewhere between blonde and grey, and she wore a mauve pantsuit.

“Human Autonomy Activist. She convinced the Minds to pass the new directive.” The new directive. The “special” tournament. I had read it once, but knew I’d never qualify. It explained the extra security—the elite were here to watch our games live. To pick out potential champions. 

“People are taking that seriously?” I asked. Jamie looked back at me with a raised eyebrow.

“The opportunity for a LINE player to join The Three? The chance to be the voice for humanity on the council? We’re all taking it seriously.” She leaned in close. “Zouk, you and I are among the one hundred players good enough to win this thing.”

I adjusted in my chair and picked at a piece of loose thread. “We’re not the best in the world, Jamie. We’re not even in the top ten.” Jamie said nothing, but her furrowed brow was enough to tell me her feelings.

The lights dimmed. My teammates finally arrived, all at once taking their seats. Table by table, soft blue LEDs flicked on, illuminating a thousand LINE players’ faces. A glass wall rose up between Jamie and I, and a message appeared in the virtual space, “CONNECTED”.

“Good luck, Zouk” I could barely make out Jamie’s face through the holographic separator, but whispered my thanks. All at once, the screens updated. A 12×12 grid of blue squares appeared on the table in front of me and in the image on the glass. 

Back when I was teaching full time, students always told me their biggest fear in a game of LINE wasn’t playing poorly, it was the moment the game started. An empty board. An infinite garden of choices, from which players pruned a single game. But those were novices. I didn’t see the infinite anymore, I saw my plan, and I saw my opponent.

Another figure rushed past me to a seat at the end of the table. Someone was always late. Two little clocks appeared in the corner of the screen. One for me, one for Jamie. Each read 60:00. Looked like the tournament was starting on time. A gong played through the room, and the timers started ticking down.

The objective in a game of LINE (Leadership in Near-Range Emulation) was simple: use troops to attack your opponent, build walls to slow them down. Each squadron was represented by a set of six little blue dots. With some good strategy, a smart player could build a base, capture the board, and take their opponent’s command post. A dumb player could charge in and win in a few moves, but that was rarer. The graphics were simple—red dots, blue dots, a few lines representing the walls—but the complexity was near infinite.

I ordered a wall be placed near the bottom of the screen, near my command post, then pressed ‘Submit’. My clock stopped ticking. Jamie’s continued to count down, she was still deciding. After a few seconds, Jamie’s clock stopped too, and our moves were revealed.

A blue wall appeared where I had ordered it, the beginnings of a base. Jamie had brought out her first squadron, six dots with the power to tear my baseapart. This would be an aggressive game. I had hoped for that. Jamie was the stronger player these days, let her lead the attack.

Her squadron could only move one square at a time, so even with her extra initiative, I had time to get my side of the board organized before she hit me.

At move four, I deployed my first squadron. They took cover behind the walls and waited for the red troops to reach them. Jamie called her first squadron back to her base, not much point in attacking a well-defended position. But then again, she had already forced me into defense.

By move seven, the basic footprint of the Lost Star formation had taken shape in my base. It kind of looked like a spiky porcupine centered around my command post. Over the years, I had leaned on it more than a few times. Lots of cover, lots of mobility for squadrons, it tended to get the job done.

On move twelve, Jamie’s squadron count climbed to five. I continued the development of my base, waiting for the attack.

Six moves later, I glanced at the clock. I had burned fifteen minutes, Jamie had spent twenty-one.

I input another move and thought on Jamie’s comments about the new directive. Did the other pros really believe it? Win a few games of LINE and get put in charge of the government? It was ridiculous. Add in all the amateurs that thought they had a chance and the whole thing was a circus. Even if the offer was good, it wasn’t meant for middling players like me. The directive tournament was meant for the best, for players like Bergamaschi. 

I pulled back from the board. As much as I respected Jamie, my head really wasn’t in it. I was thinking about the next match. Not much had been able to distract me from it the last few days. A gust of cold wind blew my way, an air conditioner had just turned on. Jamie had already input her next move. Time was ticking down, I needed to focus. 

Her first squadron poked its head out from behind cover. A fight was just what I needed. I stretched my fingers, then input the attack orders. On the left, my little blue dots moved up through one of the Lost Star’s points and took firing positions. On the right, troops waited patiently.

Nine squadrons emerged from Jamie’s base. A proper army. The moment they came within three tiles of my walls, I gave the order for my troops to open fire. Gold-yellow flashes flew out from both sides. With every hit, a dot faded off the board. At the end of the first turn, I had lost five troops, Jamie had dropped considerably more.

Still, she pressed on. A steady stream of weapons fire down the left side tore through the Lost Star. My troops were sitting ducks. She closed in, lurching ever closer to the center of the base, and more importantly, abandoning her own. I ordered the counter offensive, three squadrons pushed out of my base and charged across the map.

Through the holographic separator, I could see Jamie’s eyes widen. Both sides were attacking. Both sides were defending. It was a precarious position. A single misplaced piece could end the game. Just as I had hoped, a chance to put skill against skill.

The next move rolled in. Jamie’s squadrons ceased fire and turned away from the mangled remains of my base. I blinked repeatedly. That wasn’t right. They were retreating. No. I craned my neck closer to the screen. Not a retreat, a pivot. She was coming for my counteroffensive.

I realized my mistake in an instant. I had forgotten to wall up the center of the board. Instead of a two-pronged skirmish, we were two armies facing each other in no-man’s-land. I counted out Jamie’s troops. Six more troops. No way out. My heart sank. In an open field there was no room for clever tactics, just flat numbers.

Weapons fire lit up the screen. In a single turn, three of my squadrons were wiped from the board. In exchange, Jamie had only lost four tiny red dots.

I put my head in my hands. Every little sound in the hall bothered me. A hundred players tapping at their screens, coughs and sneezes that made the whole place feel like a hospital, whispers from the politicians in the viewing gallery. The game was over, but I needed to see it through.

I ordered a retreat, but it was already too late. A flurry of golden light erased what was left of the blue army. I took in the rest of the board. My base could hold up for a few more turns, maybe even rebuff the attack. But against a pro like Jamie, defeat was inevitable.

My hand shook as I pressed ‘Resign’. The board vanished and the separator lowered. Jamie had a quizzical look on her face, as if she was surprised it was over. We shook hands over a final image of the board, projected onto the flat of the table. 

“That was a dangerous plan, going for a flank on my army like that.”

I paused a moment, confused at her words. “It was supposed to be a counter-attack.”

Jamie held a thoughtful look, her eyes jumping back and forth, the sign of a player calculating moves. “You were missing a few walls.”

“Yeah.”

My chest felt heavy. It was an amateur mistake. But for me, mistakes like that were becoming the rule rather than the exception.

Jamie grabbed her bag off the floor. “Who are you facing next?”

I let out a nervous cough and reached into my pocket, pulling out a copy of my schedule. Jamie glanced at it and let out a laugh. “Bergamaschi?”

I nodded.

“How did you get him?”

I shrugged. “The coach wanted one of his lower-tiered players to face the champion. Manage the balance of wins and losses.”

She gave me a pitying look. “Cannon fodder, eh? Sorry, Zouk.”

That looked to be the story of the tournament for me, a last-second replacement set up to lose. “Hey, maybe that’s why the last guy dropped out.”

Directive 2149-M-13-A

“On Reintegrating Human Voice in Government” – Readable title appended by The Mind of Communications and Influence.

The following directive was presented and voted upon unanimously during session 1034 of the year 2149. Deliberations extended for eleven minutes and nineteen seconds. Transcripts have been sealed.

OBJECTIVES (ordered by anticipated impact): 

Improve perception of human representation in government (Code: O-HP)

Reduce domestic counter-governmental actions (Code: O-CG)

Reduce foreign counter-state actions (Code: O-WR)

Produce live entertainment (Code: O-EN)

BEGIN

Upon ratification of this directive, a voluntary L.I.N.E. (Leadership In Near-Range Emulation) tournament will be made available to all citizens. The details of the tournament are as follows:

1.  The rules of the game will follow the 2088 L.I.N.E. Rulebook.

2. Opponents for this activity will be chosen from a list composed of 

A. The Mind of Communications and Influence

B. The Mind of Manufacturing and Distribution

C. The Mind of Strategy and Warfare

3. Should a citizen achieve three victories without suffering a defeat, said citizen will be awarded membership on the Nation’s Legislative Council.

4. At least one match will be conducted in a non-simulated environment.

5. This directive will be terminated after one player claims victory.

Competitors may join the tournament by filing a Voluntary Activity Admittance Form and entering activity code J199LI.

END

A Note from the Mind of Communications and Influence:

Hey folks! I know there’s a whole lot of directives coming down these days. I just wanted to take a moment and really highlight this one. For the last few months, the other Minds and I have been having some coffee and chat sessions with Human Autonomy Activist Maya Torrez. In case you don’t know her, first off, you are missing out, she is a blast and has made me spit out my coffee laughing on more than one occasion. But secondly, she is one of several leaders of the Human Autonomy Movement. And after a whole lotta chattin’, we ended up putting this thing together.

Here’s the rundown, we want a living, breathing, human being on the council. But we also need to stay true to the virtues that define our nation. We don’t want to be just another country plagued with corrupt politicians driving unrest and fear. So we’re being a little picky.

I know what you’re thinking, LINE? How can a game be the right tool to choose a fourth Mind? Well, let me tell you about the candidate we’re looking for. We want someone who isn’t just a speaking head, and isn’t just a vote. The person that joins this council has got to be a deep thinker, someone who can go head to head with any one of us and come out on top, someone ready to make a difference.

Here’s the thing, if you challenge us, we won’t hold back. Even the best in the world are gonna have a pretty tough time (looking at you Bergamaschi!). Our models project the only people who have any chance of winning this thing are professional LINE players (I know, shocker), but anyone is free to throw their hat in the ring, we love a good surprise.

So there ya go, take us out to lunch, challenge us to a game of LINE, and maybe start running the government. Good luck to everyone, and if you have the skill, we’ve got a chair waiting for you.

P.S. No, there is not a punishment for losing. It’s just a game people!

Mind of Communications and Influence

October Update: 40 Days Since My Debut

What a month! On September 1st I became a novelist. Now we’re 40 days in and I’ve been incredibly pleased with how the book has been performing. Reviews have been great, interest has really been there, and a lot of people in my life I never expected to read The Human Countermove reached out to me after they finished it to express how much they enjoyed it.

Before release, I spoke to a bunch of self-published authors about a realistic sales goal for a year. 40 days in and I’m nearly three-quarters of the way to that goal. I even had to buy a second round of books the other day! All those Farmer’s Markets really added up, and being able to sell some of the anthologies I’ve contributed to was a great way to expand my product line and donate to my local writing chapter. Instead of one book, I’ve been selling five, everything listed on my Published Works page.

If you’re interested in a signed copy of The Human Countermove, I’ll be at the Utah Reader’s Fest on Saturday. Come by and help my debut novel hit its one year goal before the 50 day marker!

Project APHELION

My next project, codenamed APHELION, is nearly ready! I’m closing in on the end of the second draft, at which point I’ll be querying the book out to agents and getting feedback from beta readers. The book is a hard-science take on portal fantasy and an unpredictable road from beginning to end. I think fans of The Human Countermove will really enjoy how this one turns out. But for now we gotta keep the details scarce.

Editing APHELION has been so much easier than editing the second draft of The Human Countermove. Two and half years have really developed writing skill, and this time around I was able to make good choices right from the start. Most of my work on APHELION’s second draft is minor adjustments and expansions to the setting. The first draft ended at about 87k words, now it’s up to 92k and I’m only halfway there. If you’re interested in my progress, the chapter-by-chapter checklist is tracked on my Current Projects page.

Project PRINTHEAD

With one book published and the next one about to query, my third book is officially in the pipeline! It’s one I don’t dare share any of the details on yet, only that it’ll be a back-stabbing, twist-filled, madhouse of a story. The initial outline is written and as the second draft of APHELION wraps up, I’ll be working through outline #2. Lots of characters in this one, so it’s very important I know where I’m going from the beginning.

Wrapping Up

Thank you all for supporting my book, it has meant the world to see real copies go out into the wild and reviews come back on Amazon. More reviews of my book are in the pipeline for the next few months, and I may even be making a few appearances at some conventions as both a panelist and a vendor. Stick with me, I have a lot more planned for the future!

Is My Cerebral Science Fiction Secretly a Romance?

I wrote a book about a strategy game grandmaster challenging the AI Minds of his society for the fate of the future. It’s got politics, subterfuge, high-minded strategy, and danger. But I think at the heart of it all is a story about connection. A romance. Which is odd, because I don’t write romance.

Spoilers ahead.

A friend of mine pointed this out to me while they were reading my book. In the first chapter, you’re introduced to my main character, Zouk Solinsen, an isolated guy in the back half of his career navigating a cold and disconnected world. We’re then introduced to a young woman named Jamie. A rival in the strategy gaming space, and his opponent in the first round. They’re about the same age, opposite genders, and their conversation has a light, almost flirty back-and-forth before the game.

But it’s a red herring.

The target of this book’s romance isn’t Jamie. One of the romances isn’t even human.

Every good story has a certain element of romance. Whether it’s a pair of characters who hate each other and eventually learn to understand each other, or a collection of disjointed and quirky individuals finding the joy of becoming a cohesive group, what makes a romance is the journey from ambivalence and hatred to appreciation and love. Oftentimes, you don’t even need the kissy-kissy.

There are two ‘romances’ in The Human Countermove. The first is conventional. A small, personal story about Zouk and his wife Kira, whose relationship is on the rocks. Zouk is an outgoing person with a strong skill for communication, while Kira prefers her privacy. For her, a nice day is one spent in her office running data analytics and drinking hot cocoa.

In the time since they got married, life got complicated. Zouk had his career ups and downs, while Kira built quiet, steady work in the government. Zouk wants Kira to change, he wants her to love crowds and events and to be with him for all of it. She tries her best, but it’s not who she is.

But when he needs her, she’s there. Not usually with a well-placed word, but with her most sincere self. When Zouk is trying to make sense of a broken political system, she’s willing to put in weeks of work to help him. And she seems to relish every minute of it.

It’s all this that reminds Zouk why he fell in love with her. He remembers her passion, her care, the way she’s fought to stay in love with him. It’s a Him problem. He’s been asking her to change, when he’s the one that needs to start reaching out. He meets her where she is, accepts her for who she is, and is able to start loving again. They’re able to be that supportive, loving couple they had been chasing from the start.

But there’s a second romance in this story. One at a much larger scale.

A romance between Zouk Solinsen and The Minds.

Zouk is playing a series of strategy games in order to join The Minds’ council. Impossible games that take everything he has in order to win. But winning doesn’t suddenly put Zouk into power, it puts him in a partnership. A shared power structure with The Minds. And anyone forming a partnership knows the only way to make things in a partnership work is to ‘love’ the other party.

There’s an on-again, off-again relationship between Zouk and The Minds throughout the book. Near the beginning, The Mind of Communications and Influence is casual with Zouk. They’re fast friends and get along better than you’d think. The possibility of Zouk winning all the games becomes real. Folks listen when he speaks. The general consensus seems to be that he will be the fourth member of the council.

Then the hard times come. Zouk breaks ties to an organization when he discovers their plot to overthrow the government. And the break-up isn’t easy. A controversial game, a mutiny in the military, riots, and a frame job implicate Zouk in everything.

There’s nothing less romantic than a deposition. One of his wins is thrown out and The Mind of Strategy and Warfare ends his hopes of joining the council on a painful defeat. Whatever partnership The Minds were considering is dead.

If this were a traditional sci-fi dystopian story, this is the part where Zouk leads a resistance and burns it all down. But I wrote a romance. And in a romance, the protagonist doesn’t give up.

Zouk and Kira’s rekindled relationship is a lesson in accepting people as they are. A lesson that leads to a realization. The world talks to The Minds in the same way they talk to politicians. High-minded intellectualism, hopes and ideals, persuasion. But that’s not how The Minds think, that’s not who they are. They’re more like Kira. Evaluating good and bad ideas through raw numbers.

Society has been pushed to their limit. Every aspect is measured and maximized. But by seeing the world through The Minds’ eyes, Zouk and Kira uncover the fatal flaw, the mistake in the calculations, the first fix to a better world. Zouk knows his chance to join the council is dead. But he makes his case anyway. He makes it because he wants a better world, because he thinks The Minds help get them there.

And that act of good will and understanding changes everything.

This is why I say this book is a romance. It’s not traditional, but it hits all the beats. The meet-cute, the impossible relationship, the break-up, and at last the heartfelt reunion. A story whose roots are built in love and empathy rather than rage and destruction. I had no idea I was doing it when I wrote it, and only realized what I had made when it was out in the wild.

Maybe this is just what happens to stories that set out with a theme of connection and understanding. You go in planning on making a sci-fi thriller and end with an AI and a human holding hands in the rain.

The Human Countermove is available for purchase on Amazon!